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Blankdom
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A Boy and His Slime
Bugs(?):
1. MP restoratives stores MP value as HP for some reason.
2. Sylvia's Life magic doesn't revive party members.
3. Beat the Goblin boss, Gobi, and Fire Elemental w/o training, but didn't get the Unschooled achievement. -- The only thing I can think of that might count as training is drinking that perma potion of Lilian's or hiring the two tutors.
4. Not sure about this, but Chimera doesn't die when you take out it's HP -- I used shatter, so not sure if you have to do it normally, or you have to survive XX turns. (Didn't feel like trying because MV freezes for me.)
Also, a good start would be to collect gold(working w/ maid), then buying swords/starting supplies before you reset, till you have 5k, so you'll begin w/ 1k, allowing you to hire one of the instructors. (Talk to the chicken at 2k and 5k point.)
1. MP restoratives stores MP value as HP for some reason.
2. Sylvia's Life magic doesn't revive party members.
3. Beat the Goblin boss, Gobi, and Fire Elemental w/o training, but didn't get the Unschooled achievement. -- The only thing I can think of that might count as training is drinking that perma potion of Lilian's or hiring the two tutors.
4. Not sure about this, but Chimera doesn't die when you take out it's HP -- I used shatter, so not sure if you have to do it normally, or you have to survive XX turns. (Didn't feel like trying because MV freezes for me.)
Also, a good start would be to collect gold(working w/ maid), then buying swords/starting supplies before you reset, till you have 5k, so you'll begin w/ 1k, allowing you to hire one of the instructors. (Talk to the chicken at 2k and 5k point.)
Potential
Monstructs: Didn't get to play but sounded interesting.
DreamDung: F**K MV; no saving in the dungeon + MV freezing on me = Unplayable; otherwise seemed like a good game.
HwSm: Got bored; was nice, but couldn't immerse due to F-MC. N2S: Find out how item stacks were coded.
re:Terrarium: Mech was nice, but that was the only point of interest (Class system was interesting.)
Boy&Slime: Buggy+MV; NewGame+ Mech is always nice to see.
DWA:LS: Too short to say much
MonstroCity: Mechanics were interesting: Monster-capturing + saturation system; suppose to be city-building too, but ehh.
UltDungMon: Monster catch mech; looked nice, but when I played demo, it wasn't really 'worthy' of being a commerce game.
Played
Pest-ir: Short
Castle Warfare: Short, and neat resource management + tactical game.
Shepard Dog: Short puzzle game; ehhh
Slime Quest: MV made it hard to progress at the start; got bored after finishing a couple of endings.
Farming One: Harvest Moon; was alright.
Trapped Summoner: Interesting: Puzzles + Formations, though archer is the best one, due to summons healing completely after battle, but you don't. -- Commercial demo, so meh
DestinyDL: Army mechanic was interesting, but needed more explanation imo.
Hero: Princess: Hack'n'slash w/ puzzles, not really my cup of tea; fighting took some getting use to.
MultiBard: Bleh, there's a reason why it's rating is low; short
Demon Hunter: Liked the demon capturing/taming part, but annoying that you have to use the skill to figure out if they're capture-able or not; monsters caught are at your level, but level slowly, so you'll be replacing them often. No comment on the story.
Dropped
DQ: Couldn't get into it due to art.
Zoids: FMC; got tired of it, cuz I was messing around w/ the plants too much
BoMon: No comment
1/2 off: Full-screen lock was annoying; trading with the heroes was annoying.
Farm Life 2040: MV problems; after forest, couldn't water the plants
Crystal oD: Stupid MV and it's errors.
Sidhe Quest: Some error about slime.png
DW:BANQ: No dash, art is pixel, and meh
Star Stealing Prince: Didn't bother
Spirit Legend: Seemed too generic
Quest Questers: Bored; was on last, bonus, quest.
E-Dun: Tired it, didn't really engross me
EpiQuest: Had some nice mechs, but map was stupidly large.
Silent Blitz: Controls were annoying, as it was changed.
Umbral Soul: Got bored; grindy, places lock as you progress, and miss-ables, w/ no walkthrough. -- Doesn't help that there's a puzzle where you need sound, or you won't progress (Have no speakers & hate head/earphones due to wires.)
Radiant Revelation: MV crashing + No saving in dungeons = Unplayable/Too tedious.
Incarnation
Enjoyed the game, but have a complaint: the coloring for the menu should really be changed, especially for the Records screen. -- I pretty try most colors and selection is only a lighter color of the selected, for example Grey = a lighter grey, black = a dark shade of grey, etc, makes it really hard to see which file you're selecting sometimes.
MonstroCity
Okay, I think I've played/tried out most of the game now:
Anyways, here's what I think of it, so far: It has potential, since I'm rather eager to continue with the game, but there are quite a few bugs, that aren't really game-breaking, but can be annoying.
What (Bugs) I found so far were: (Most were mentioned to a degree.)
Now then, suggestions:
Lastly, I enjoyed the game, and hope be able to play the completed, hopefully bug-free, version.
Good Luck with completing the game, and ironing out the bugs.
Blankdom out
PS.
1. Built both the Kitchen and Item shop
2. Got the 6 monster eggs available, and fought that goat(again).
-- Didn't try the jobs because I'm not sure how you get your monster back.
2. Got the 6 monster eggs available, and fought that goat(again).
-- Didn't try the jobs because I'm not sure how you get your monster back.
Anyways, here's what I think of it, so far: It has potential, since I'm rather eager to continue with the game, but there are quite a few bugs, that aren't really game-breaking, but can be annoying.
What (Bugs) I found so far were: (Most were mentioned to a degree.)
1. The first egg you get doesn't disappear from your inventory after it hatches meaning you get 2(once the breeding comes into play?)
2. The games doesn't subtract the material for building.
3. The characters reset to their original position after you come back -- Cook goes back to the table; Ex-merc goes back to the tree, getting stuck there, and only way to can interact, I think, is to go into building mode to bypass the 'wall'.
4. For some reason, sometimes combat just resets -- Where you're fighting, then suddenly the battle stops and you have to fight them again. It's alright, but annoying when you're trying to get monsters.
5. The menu bug, where there is an extra(You), I ended up wasting 2 sandwiches during the boss fight, because I selected :P
2. The games doesn't subtract the material for building.
3. The characters reset to their original position after you come back -- Cook goes back to the table; Ex-merc goes back to the tree, getting stuck there, and only way to can interact, I think, is to go into building mode to bypass the 'wall'.
4. For some reason, sometimes combat just resets -- Where you're fighting, then suddenly the battle stops and you have to fight them again. It's alright, but annoying when you're trying to get monsters.
5. The menu bug, where there is an extra(You), I ended up wasting 2 sandwiches during the boss fight, because I selected :P
Now then, suggestions:
1. I would suggest adding a sleep cycle, reason being, I ended up beating nearly everything in the forest, before battle the boss. If this had been the full game, I may end up losing an opportunity to collect monsters to breed.
2. Being able to hire out monsters not in your party.
3. Hatched monster goes into the reserves, rather then you putting monsters into the reserves to be able to hatch (There was a bug(?) where after I hatched my 2nd monster, I couldn't hatch another, until I throw them there, and placing the 3 into my party.)
4. That's all I can think of for now.
2. Being able to hire out monsters not in your party.
3. Hatched monster goes into the reserves, rather then you putting monsters into the reserves to be able to hatch (There was a bug(?) where after I hatched my 2nd monster, I couldn't hatch another, until I throw them there, and placing the 3 into my party.)
4. That's all I can think of for now.
Lastly, I enjoyed the game, and hope be able to play the completed, hopefully bug-free, version.
Good Luck with completing the game, and ironing out the bugs.
Blankdom out
PS.
Agree with shayoko, The Granduncle could still have battled even with the 'busted hip' since you only 'command' them. Might want to change that to explanation for the first battle, and for the second have him let you try.
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