BD_DESIGN'S PROFILE
BD_Design
51
Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.
What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.
My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.
What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.
My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.
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Zwanzig Fünfzehnten
Things I Need to Know Before Making My First RPG
The New Disciples (Season 1)
There was an interview with Mary Harron, the director of American Psycho. In it, she explained the desire to make a disturbing film, rather than an offensive one. I think what you were going for was disturbing, but ended up being offensive. Learn the fine art of subtlety if you want to take on black comedy.
HeroEngine Selling Seats!
Hallo hier ist Giaco
The dumbest idea you ever tried to make
Assei no Hikage: choose from sixteen characters, walk around a large medieval city, go on quests (sandbox-style, LOL), discover a conspiracy, listen to rumors (to track down quests,) and a barter system shamelessly ripped off from Shichi. It was way too ambitious for an early project.
Then there was a Sims-type game with all kinds of goodies like different places to live, furniture to buy, food to cook, go to the bathroom, bathe, sleep, self-improvement, do hobbies, go to work, pay bills. There were all kinds of details, like seeing your reflection in the mirror, walking in the middle of the street could get you run over by a car, if you were homeless you lived in a box at the park and got sick a lot. But I didn't have core gameplay. There wasn't even a main objective.
That was RPG Maker 2000. RM2K3 Gave me even more options to create dumb crap.
Built a starship with multiple decks for a survival-horror-sci-fi-space-herpes story. That went nowhere.
Just before my big computer crash, I had mapped out the entire LoZ overworld using new edits of the 2k3 RTP.
The universe told me to stop.
Then there was a Sims-type game with all kinds of goodies like different places to live, furniture to buy, food to cook, go to the bathroom, bathe, sleep, self-improvement, do hobbies, go to work, pay bills. There were all kinds of details, like seeing your reflection in the mirror, walking in the middle of the street could get you run over by a car, if you were homeless you lived in a box at the park and got sick a lot. But I didn't have core gameplay. There wasn't even a main objective.
That was RPG Maker 2000. RM2K3 Gave me even more options to create dumb crap.
Built a starship with multiple decks for a survival-horror-sci-fi-space-herpes story. That went nowhere.
Just before my big computer crash, I had mapped out the entire LoZ overworld using new edits of the 2k3 RTP.
The universe told me to stop.
Rpg Maker game tear-jerkers.
post=201906
I cried when I beat FFVI shh don't tell.
LOL, I got teary when Shadow made his decision at the end.













