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Music in an RPG Maker game
author=BlindSight link=topic=2102.msg34930#msg34930 date=1222737937
Also, I'm inclined to agree with Kentona. If the song in question fits stylistically; I see no shame in using it. People who choose lackluster songs for sake of obscurity astound me.
It's because... I'm all about the originality. Also, it's not obscure songs = bad songs.
Well may as well intro!
Music in an RPG Maker game
I consider music to be pretty important, but it can't be common music. I try to use MP3's that aren't common (or never used in RM before.)
Your Game Making Design
Generally in the past I have stuck to games that are ambiguous timewise. I like relatively futuristic settings, without being too sci-fi. My favorite settings are modern.
I am currently working with a game that is pretty much ambiguous timewise, since it's not set in any definitive time, but there is a slight magical aspect to it. I am also working on a couple things that are set in modern times, both with horror aspects.
I have a mystery game set in early 1900s San Francisco, and another game that jumps all over the place.
So, uh, generally I prefer modern settings, and I really tend to dislike an extremely strong fantasy theme.
I never use RTP-style anymore and I stick with Terranigma or Theodore.
My games are characterized by excessive atmospherical effects, custom (usually battle) systems, and being very short. Actually, they're mostly tech demos.
I tend not to make RPGs, either. Unless I'm working in a group.
I am currently working with a game that is pretty much ambiguous timewise, since it's not set in any definitive time, but there is a slight magical aspect to it. I am also working on a couple things that are set in modern times, both with horror aspects.
I have a mystery game set in early 1900s San Francisco, and another game that jumps all over the place.
So, uh, generally I prefer modern settings, and I really tend to dislike an extremely strong fantasy theme.
I never use RTP-style anymore and I stick with Terranigma or Theodore.
My games are characterized by excessive atmospherical effects, custom (usually battle) systems, and being very short. Actually, they're mostly tech demos.
I tend not to make RPGs, either. Unless I'm working in a group.
Omcifer here
Ahoy mateys!
Happy Birthday Google
Rate the above person's avatar.
Why is the top of his head so dark? He also looks kinda weird. However, swords are pretty cool.
7/10.
7/10.
Things you've outgrown?
Release Something! Day IV: Discussion Thread!
Shadowrun Missions:
This game is great so far! The writing is excellent, and that's what attracts me most in a game. It glitched out in the building with the alarms, though. Good so far. This game (or at least the style) seems familiar to me, for some reason. Picking different team members was fun. =)
Starless Umbra:
Solid, from what I played. The running system is kinda annoying. After I beat the first boss, the game died a little bit later, with the "Not Implemented" thing. This always happens to me when playing games locked into a single .exe.
About to play Phantom Legacy.
This game is great so far! The writing is excellent, and that's what attracts me most in a game. It glitched out in the building with the alarms, though. Good so far. This game (or at least the style) seems familiar to me, for some reason. Picking different team members was fun. =)
Starless Umbra:
Solid, from what I played. The running system is kinda annoying. After I beat the first boss, the game died a little bit later, with the "Not Implemented" thing. This always happens to me when playing games locked into a single .exe.
About to play Phantom Legacy.














