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Arandomgamemaker
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What are you thinking about right now?
Breath of Fire II: The Fated Child (XP)
fallenfort1.png
icetower.png
forest_3.png
RMN sucks 5
Boy, what a long post!
I found the game very fun indeed. I picked the second message box, and used the number version of the health display.
And yes, i turned on the icons.
You were right about the hud, it did turn it off. Turning it on fixed it right up. Yes, i got a few game overs, and no glitchiness came from
it.
Ah! That would explain the bugginess with the candle and boomerang then!
For the usage log, if you aren't going to allow multiple rewards, why not try replacing the max variable with 3 stars? That
way you know you do not need to train it any further? IMO, however, i would prefer to still know how many times i've done a specific thing, even
if i have completed it.
Yes, i meant the top left picture. For some reason, one of the events must have slightly changed its movement pattern, so it
slowly moved away.
All the items seemed to work fine on enemies. I did not experience any problems at all.
This game shows quite a lot of promise, Link. (Yes, i shall forever call you link from now on)
I would love to help with any testing you need in the future, if you want.
I found the game very fun indeed. I picked the second message box, and used the number version of the health display.
And yes, i turned on the icons.
You were right about the hud, it did turn it off. Turning it on fixed it right up. Yes, i got a few game overs, and no glitchiness came from
it.
Ah! That would explain the bugginess with the candle and boomerang then!
For the usage log, if you aren't going to allow multiple rewards, why not try replacing the max variable with 3 stars? That
way you know you do not need to train it any further? IMO, however, i would prefer to still know how many times i've done a specific thing, even
if i have completed it.
Yes, i meant the top left picture. For some reason, one of the events must have slightly changed its movement pattern, so it
slowly moved away.
All the items seemed to work fine on enemies. I did not experience any problems at all.
This game shows quite a lot of promise, Link. (Yes, i shall forever call you link from now on)
I would love to help with any testing you need in the future, if you want.
What are you thinking about right now?
The Screenshot Topic Returns
RMN sucks 5
Finished.
*The Shift/* Icons in the main menu randomly (and permenently) disappeared after i got the blue tunic in the first dungeon.
*One of the first enemies in the melted key dungeon deals abnormal damage. (The right one, in the blue lock room, deals 7-9 damage.)
*The candle and boomarang usage log's do not seem to work. Also, when a usage log hits 999, it overflows back to 0 when you use that particualar thing again. You should make it go to 1, not 0, so it won't be off by 1.
* The Hyrule picture slowly moves south-east after obtaining all items, but that's to be expected, getting all the items at once.
That's all i could find.
*The Shift/* Icons in the main menu randomly (and permenently) disappeared after i got the blue tunic in the first dungeon.
*One of the first enemies in the melted key dungeon deals abnormal damage. (The right one, in the blue lock room, deals 7-9 damage.)
*The candle and boomarang usage log's do not seem to work. Also, when a usage log hits 999, it overflows back to 0 when you use that particualar thing again. You should make it go to 1, not 0, so it won't be off by 1.
* The Hyrule picture slowly moves south-east after obtaining all items, but that's to be expected, getting all the items at once.
That's all i could find.













