ALPHAMAD'S PROFILE
AlphaMad
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Conditional Skills Concept
Greetings,
I had an idea for a battle system and wanted to see if you think it would be fun or annoying. I'm not worried about the feasibility yet.
I want attacks to change depending on certain conditions, specifically status effects. For example, if an enemy is on fire (status effects) and is hit with a concussive attack, the fire damage would spread to nearby enemies. Another example would be if an enemy is in a shock state (electric status effect), then close range attacks like punches and swords would result in shock damage on the player. A third example could be if an enemy is frozen, laser attacks refract and hit nearby enemies.
I guess what I'm asking is would this make battle exciting and fun to experiment with or obnoxious and cumbersome. My game is in a near future/sci fi type setting. Battles will be far less than typical RPGs but longer and more intense.
Also, do you have any examples of combinations that I could add to my list? Appreciate your help.
I had an idea for a battle system and wanted to see if you think it would be fun or annoying. I'm not worried about the feasibility yet.
I want attacks to change depending on certain conditions, specifically status effects. For example, if an enemy is on fire (status effects) and is hit with a concussive attack, the fire damage would spread to nearby enemies. Another example would be if an enemy is in a shock state (electric status effect), then close range attacks like punches and swords would result in shock damage on the player. A third example could be if an enemy is frozen, laser attacks refract and hit nearby enemies.
I guess what I'm asking is would this make battle exciting and fun to experiment with or obnoxious and cumbersome. My game is in a near future/sci fi type setting. Battles will be far less than typical RPGs but longer and more intense.
Also, do you have any examples of combinations that I could add to my list? Appreciate your help.
[RMMV] Making Battler's Disappear
I have looked high and low for this answer. I know it exists, but I can't seem to find it. I am using Yanfly Battle Core and I'd like the sideview battler to disappear after stepping forward. The reason being, I am hoping to use animations that contain the battler to create fun and exciting attacks that exceed the 3 frames allowed on the battler sheets.
Here's how it would look:
Battler steps forward and disappears
Animation plays
Battler reappears and steps back.
By extension, I'd like this to happen with the animated sideview enemies too, but one thing at a time.
Is there something I'm missing in the battle core?
Here's how it would look:
Battler steps forward and disappears
Animation plays
Battler reappears and steps back.
By extension, I'd like this to happen with the animated sideview enemies too, but one thing at a time.
Is there something I'm missing in the battle core?
[RMMV] Noob mapping question
I'm actually a bit embarrassed for asking this, but I can't figure it out. I was a heavy XP user over a decade ago and now am using MV. Essentially, I am having autotile issues. I'm using Pop! Horror City tilesets and I am looking to make a building like the below image.
The autotile is BELOW the building. Here's what happens when I do it:
What am I missing here? Sorry for the newbie question.
The autotile is BELOW the building. Here's what happens when I do it:
What am I missing here? Sorry for the newbie question.
Getting emotion from 2d characters
First time posting in a long time. I just got done playing Eastward and one thing that game did so well was creating lovable characters who display emotions. They did so by making every character unique and creative sprite animations. Other retro games have done this as well (Chrono Trigger comes to mind).
The main question I have for the community is are there other methods to accomplishing this. Do animated face sets do the same thing? Is it realistic to make creative sprite animations using a sprite template? How would you like to have characters express emotion in your games or what other 2D games have done this well?
The main question I have for the community is are there other methods to accomplishing this. Do animated face sets do the same thing? Is it realistic to make creative sprite animations using a sprite template? How would you like to have characters express emotion in your games or what other 2D games have done this well?
The Alpha Mad
Greetings all,
I'm AlphaMad. I used to be active on many RPG MAKER forums about a decade ago and even released Pt. 1 of a game on here. I'm surprised my account was still active.
I never finished the story I wanted to tell and recently found some desire to get back into game design after playing Eastward. I don't have the time that I used to but I feel like it's important that I finished what I started and get my game idea out there.
Excited to be back in a creative community again.
PS: I am restarting the project from scratch so I may reupload the old game of mine.
I'm AlphaMad. I used to be active on many RPG MAKER forums about a decade ago and even released Pt. 1 of a game on here. I'm surprised my account was still active.
I never finished the story I wanted to tell and recently found some desire to get back into game design after playing Eastward. I don't have the time that I used to but I feel like it's important that I finished what I started and get my game idea out there.
Excited to be back in a creative community again.
PS: I am restarting the project from scratch so I may reupload the old game of mine.
Hey
I'm new here.
I started my rm days with rm2k3 and on neoseeker. I moved to a few other forums (you might recognize my name) and am also known as ama55. I came here because I noticed a lot of really good games in your projects area and I though "why not become a member too." I'll be posting my game here shortly and I hope I enjoy it here. Thanks
I started my rm days with rm2k3 and on neoseeker. I moved to a few other forums (you might recognize my name) and am also known as ama55. I came here because I noticed a lot of really good games in your projects area and I though "why not become a member too." I'll be posting my game here shortly and I hope I enjoy it here. Thanks
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