MAKING A BATTLE ARENA
How to make a place where the player can battle the ennemies he wants, earn points and spend them to buy objects or other stuff
alyster84- 12/08/2013 09:02 PM
- 8142 views
Hi everyone. For my first tutorial, I'll explain how to create a map where the player can go, fight some enemies to earn Battle Points and then turn them into gold or even buy stuff with them.
You'll need :
-A variable for each type of Battle Points you want to have, and others if you want to keep track of the number of victories and defeats.
- some knowlege about how eventing works in RPG maker VX Ace
- Personnally, I'm using Tsukihime's Large choices script to avoid having dozens of "other" choices with the basics 4 choices
The first step is to create a map. It should be big enough to put at least three events : The arena keeper, who shows the battle options ; the seller, to spend your Battle Points, and an info board to guide the player. Once finished, it shuold look like this :
I made this map as simple as possible, so you can adapt this example to your proper style of mapping.
The second step isn't really difficult, but it's much longer. It's the eventing of the battle choices.
First of all, you need to display some text and make the player choose between differents options :
Then, you'll need to fill up the choices options with descriptions. I won't cover the special battle option in this tutorial, for the moment at least.
So here are two screenshots of the event at this step :
The last part of this event consists in starting battles and reward the player if he won these :
The arena main event is now finished.
The third step of the arena creation is the arena seller.
The player may want to turn his Points into gold, or even to buy stuff.
So, the first part of this event is a choice :
Then, you need to place other choices into each of the previous, like this :
For the next step, see on the following screens :
First, if the player wants to turn his points into gold :
Then, if the player wants to buy something :
Finally,for the displaying of the total of Points, you just need to show a text with a \v{x} code, where x is the number of the variable for your Battle Points.
I nearly forgot, that you'll need to do a lot of playtesting to make your arena works just the way you want.
Now your arena is totally finished so you can start the fourth step of this tutorial : ENJOY.
I hope i helped at least someone with this tutorial and if I have, comment to say if something is wrong, if you don't understand something, or even if all is good XD.
You'll need :
-A variable for each type of Battle Points you want to have, and others if you want to keep track of the number of victories and defeats.
- some knowlege about how eventing works in RPG maker VX Ace
- Personnally, I'm using Tsukihime's Large choices script to avoid having dozens of "other" choices with the basics 4 choices
The first step is to create a map. It should be big enough to put at least three events : The arena keeper, who shows the battle options ; the seller, to spend your Battle Points, and an info board to guide the player. Once finished, it shuold look like this :

I made this map as simple as possible, so you can adapt this example to your proper style of mapping.
The second step isn't really difficult, but it's much longer. It's the eventing of the battle choices.
First of all, you need to display some text and make the player choose between differents options :
Then, you'll need to fill up the choices options with descriptions. I won't cover the special battle option in this tutorial, for the moment at least.
So here are two screenshots of the event at this step :
The last part of this event consists in starting battles and reward the player if he won these :
The arena main event is now finished.
The third step of the arena creation is the arena seller.
The player may want to turn his Points into gold, or even to buy stuff.
So, the first part of this event is a choice :
Then, you need to place other choices into each of the previous, like this :
For the next step, see on the following screens :
First, if the player wants to turn his points into gold :
Then, if the player wants to buy something :
Finally,for the displaying of the total of Points, you just need to show a text with a \v{x} code, where x is the number of the variable for your Battle Points.
I nearly forgot, that you'll need to do a lot of playtesting to make your arena works just the way you want.
Now your arena is totally finished so you can start the fourth step of this tutorial : ENJOY.
I hope i helped at least someone with this tutorial and if I have, comment to say if something is wrong, if you don't understand something, or even if all is good XD.
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Just a wild guess, but...
Afficher = insert
message = message
choix = choice
si = yes
si annule = cancel
si victoire = Victory!
si defaite = Defeat!
fin de choix = last choice
BTW, si is Spanish. The rest is French, which I speak. My guess is that the writer of this tutorial speaks Spanish as a first language, has a French copy of VX Ace, and is writing this tutorial in English.
The rest of what I haven't translated, you should be able to figure out on your own.
Afficher = insert
message = message
choix = choice
si = yes
si annule = cancel
si victoire = Victory!
si defaite = Defeat!
fin de choix = last choice
BTW, si is Spanish. The rest is French, which I speak. My guess is that the writer of this tutorial speaks Spanish as a first language, has a French copy of VX Ace, and is writing this tutorial in English.
The rest of what I haven't translated, you should be able to figure out on your own.
author=pianotm
Just a wild guess, but...
Afficher = insert
message = message
choix = choice
si = yes
si annule = cancel
si victoire = Victory!
si defaite = Defeat!
fin de choix = last choice
BTW, si is Spanish. The rest is French, which I speak. My guess is that the writer of this tutorial speaks Spanish as a first language, has a French copy of VX Ace, and is writing this tutorial in English.
The rest of what I haven't translated, you should be able to figure out on your own.
I am a french maker and i'm using a french version of rmvx ace. Sorry if there are understanding issues. "si" isn't in Spanish, it just means "if"
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