YANFLY ENGINE ACE - LUNATIC PARAMETERS

RPG Maker VX Ace

For advanced users.

  • YF
  • 01/26/2012 09:22 PM
  • 1339 views


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FOR ADVANCED USERS

Lunatic mode effects have always been a core part of Yanfly Engine scripts. They exist to provide more effects for those who want more power and control for their items, skills, status effects, etc., but the users must be able to add them in themselves.

Lunatic Parameters allows parameters to get custom temporary gains during battle. These parameter bonuses are applied through custom lunatic traits given to actors, classes, weapons, equips, enemies, and states. Once again, keep in mind that these gains are applied only in battle.



Lunatic Parameters are applied similarly through a “traits” system. All of the Lunatic Parameter tags applied from the actors, classes, weapons, armours, enemies, and state notetags are compiled together using the following notetag:

<custom param: string>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL
*Note: ALL only applies to ATK, DEF, MAT, MDF, AGI, and LUK

These lunatic parameters are calculated and applied after all other parameter calculations are made. This means, that lunatic parameter effects are added on after the parameter base, parameter bonuses, parameter rates, and parameter buffs are applied.

Should you choose to use multiple lunatic traits for a single stat on one item, you may use these notetags in place of the ones shown above.

<custom param>
string
string
</custom param>

All of the string information in between those two notetags will be stored the same way as the notetags shown before those. There is no difference between using either.



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