YANFLY ENGINE ACE - TARGET MANAGER

RPG Maker VX Ace

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  • YF
  • 01/02/2012 04:30 AM
  • 3826 views


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This script provides the ability to expand the targeting scope for skills and items. This script provides the ability to up the number of maximum hits past 9, expand the targeting range to target different types of groups, and give more control over random targeting.



Sadly, there’s not much that can be shown screenshots to demonstrate what this script can do. However, these notetags should be able to give you an idea. These notetags go into skills and items to change their targeting scope:

<total hits: x>

Sets the total hits performed to x. This value can exceed 9, the limit RPG Maker VX Ace imposes.

<targets: everybody>

Sets the targeting scope to hit all alive actors and all alive enemies.

<targets: target all foes>

Sets the targeting scope to hit the selected target foe first and then the remaining foes.

<targets: target x random foes>

Sets the targeting scope to hit the selected target foe first and then hit x random foes.

<targets: x random foes>

Sets the targeting scope to random. This will hit x random foes.

<targets: all but user>

Targets all allies except for the user.

<targets: target all allies>

Sets the targeting scope to hit the selected target ally first and then the remaining allies.

<targets: target x random allies>

Sets the targeting scope to hit the selected target ally first and then hit x random allies.

<targets: x random allies>

Sets the targeting scope to random. This will hit x random allies.

— And that’s all, folks! —

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Posts

Pages: 1
Nice options there. Is there an option to mix and match the targetting? i.e. make it so it can either hit a random ally or foe, etc...

Is there also an RMXP equivalent around?
Pages: 1