YANFLY ENGINE ACE - LUNATIC DAMAGE

RPG Maker VX Ace

More control over custom damage formulas!

  • YF
  • 12/20/2011 09:22 PM
  • 1984 views


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FOR ADVANCED USERS

Lunatic mode effects have always been a core part of Yanfly Engine scripts. They exist to provide more effects for those who want more power and control for their items, skills, status effects, etc., but the users must be able to add them in themselves.

At first, I thought the need for Lunatic Damage tags would be no longer needed due to RPG Maker VX Ace’s custom damage formula box, but after realizing that it’s limited in size (100 characters max), Lunatic Damage will have to take over if needed.



Lunatic Damage Formulas allows skills and items to use custom damage formulas that allow for more than 100 characters. Use the following notetag to assign the formulas to be used.

<custom damage: string>

The string used will refer to the formula used below. Also, note that through this script, all items and skills will run through this method even if the <custom damage> notetag isn’t used.

“NORMAL FORMULA” will be the formula used if no custom damage formulas are inserted. In addition to that, you may also insert “NORMAL FORMULA” to have the custom damage formula add on the normal damage formula used in “Formula Calculation” within the database editor.

If multiple tags of the custom damage notetags are used in the same skill/item’s notebox, then the calculations will occur in that order. Replace “string” in the tags with the appropriate flag for the method below to search for. Note that unlike the previous versions, these are all upcase.

Should you choose to use multiple lunatic formulas for a single skill or item, you may use these notetags in place of the one shown above.

<custom damage>
string
string
</custom damage>

All of the string information in between those two notetags will be stored the same way as the notetags shown before those. There is no difference between using either.



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