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Of All the RMVenture Games, This is Easily My Favorite

  • pianotm
  • 03/04/2014 04:06 AM
  • 764 views
An abstract vision of RPG Maker's world, this gameI'll start with graphics.

Visual: The custom art is whimsically delightful; abstract and expressive. The monsters are hand sketches representing various types of posters one might meet on the internet. There's the NOOB, the conspiratheorist, the busybody and so on. All menus and options are presented on notebook. All together, a bright and cheerful game.

Story: RMTopia is where rpg heroes go to retire, such as Alex, Aluxes, Ralph, and Eric, the four characters in your group. RMTopia is an island in the sky and the occupants dream of building a dream boat, one of the zephyrs that can be seen in the sky. As Alex is introducing you to the game in the fashion of a tourist guide, something strikes the ground in town. When he gets there, it's a radar. But where does it lead? It leads North, South, East, and West and what could it possibly be leading to? Dream boat parts! Duh! Of course, if you find a piece, be weary of the Foreshadow! In all cases this boss is all orders of magnitude tougher than the enemies that lead up to him.

Writing: It's hard to know whether some of the errors in here are deliberate puns or actual spelling and grammar errors. Some words are obviously errors (such as "writters") and some are obviously puns, but most fall into a gray area that could go either way. As you near the end of the game, grammar and spelling gets worse (clearly, the developers were running short on time). I usually don't bother with proofreading unless there are things that stand out and the confusion between pun and error was definitely one of them (in this case, I actually had to stop and look at sentences for some length to make sure I was reading them right). Overall, spelling was generally good, errors not plentiful, and the puns fit nicely.

Gameplay: This area is very well done. Characters seemed to level up a bit easily, but the monsters for each area were appropriately strong enough to justify it. Restorative products are difficult to come by in the beginning, likely deliberately, but throughout, the inn is easy access. You do need to be well equipped to deal with Foreshadow, so you will probably find grinding necessary as I did. If nothing else, you'll need to stock up on restorative items once you can afford them. Only the first Foreshadow can be beaten without significant preparation.

Conclusion: It's virtue far outweighs its faults, and its imagination is off the charts. It was easily the most interesting and engaging offering for the contest and even in its unpolished state is a worthy little masterpiece.

Posts

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Oh, hey, thanks for the review! ...and for the 4 star score. Which may be too high for the game right now, but hopefully one day the full version will deserve it. >_>;

Anyway, regarding the "writting" xD English is not my first language and I still mess up a lot of words. Oddly enough, I always mistake what words have double letters in them or not. =/ ...I usually have Microsoft Word open or I use Google to look up entire phrases and whatnot, but that day I was in automatic. Yes, all the cut-scenes of the game were made in a single sitting. xD

Anyway, I'm currently working on polishing all the rough edges of this little experiment. Once I'm done, I hope you give it another try. =)
pianotm
The TM is for Totally Magical.
32388
Nah, don't sell it short. Like I said in another review, I don't score nuts and bolts--that is to say, the technical aspects--unless it noticeably interferes with the experience. Now I've played Swan Song, and Iris, and this one continues to be my favorite entry. Honestly, I don't see how Swan Song beat out this game in any area. Not trying to say Swan Song was bad, and in fact, my review of it is going to be favorable, but by comparison, the story wasn't unique by any stretch of the imagination (in fact, the senile-old-geezer-taking-up-arms-again-just-to-see-if-he-can-still-do-it is one of those tired story tropes that everyone has done), the comedy juvenile, sometimes even prurient, and the game did nothing to suspend reality (yet another dark forest full of slimes and bees--somewhere, Cloud, Squall, and Zidane are yawning in boredom, preparing to change the channel) whereas your game felt like walking through a Jean Miro painting.

In other words, maybe I was a bit generous with the 4, but I wouldn't have gone below 3.5.
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