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Announcement

LIVENEL: Nocturnal Skyrift EARLY ACCESS v3.01 is out~

Major Update | June 2024

LIVENEL: Nocturnal Skyrift EARLY ACCESS v3.01 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v3.01

GAMEPLAY & NEW FEATURES

+ Fully playable: 5 out of 10 chapters with 50% story progression.
+ Fully playable: 5 out of 10 characters, with 3 characters from the Blue Team making cameos.
+ 40% of maps are completed; 8 major areas and 8 dungeons are fully accessible.

+ The Realm Monster Arena is now accessible!
+ The Greenhouse and Realm Cafeteria in Teirra Haven are now accessible.
+ The Elmsphere Link feature now works perfectly!

+ 60% of enemies and enemy intel are completed.
+ 50% of enchantments are completed, including 12 Armorgears for main characters.
+ 60% of dialogues are proofread, with more consistent colored text.

+ Virtual Missions now grant Artificial Elmspheres upon completion.
+ You can now upgrade Core Mantra in Virtual Missions.
+ Lucain, Eidart, Triss, and CMP507 have 50% of their Virtual Trainer completed.

+ The MW Charger item can now be used to open the Transvault or for fast travel.
+ You can now fast travel using aircraft vehicles.
+ You can now craft items and Elmspheres in various areas.

+ Dishes now grant permanent bonus stats upon first-time consumption.
+ More merchants and items are available from vending machines.
+ Vending machines can now be upgraded to unlock more items.

+ Lootable items like flowers, stones, and ores now auto-regenerate.
+ Talent bonuses can now be earned by performing Interactive Mantra on the map.
+ More talent bonuses and penalties are given for each decision.

+ Bathing now provides a temporary buff.
+ VT Cards, items, and weapon & armor mods are now cheaper.
+ Elmsphere sockets can now be manually upgraded.

+ Game difficulty now affects chest contents and enemy battle actions.
+ Talents such as Martial Arts and Strength now affect damage output.
+ Triss and CMP507 now provide useful hints in Safe Areas.

GAME HUD & GRAPHICS

+ New images added for Battle HUD, Tutorial HUD, and other HUDs.
+ New images added for main characters, icons, statues, torches, and NPCs.
+ New images added for Sniper Scope and Mission Notification.

+ New Safe Areas added with vending machines and chairs.
+ New tilesets added and some blurry tilesets fixed.
+ More minimaps added for Obscura, with some details revised.

+ Recolored and updated the Lighting Effects.

FIXES, BUGS & GLITCHES

+ Fixed Lucain's Overclock skill and some mantra & magic casting animations.
+ Fixed text color for TALENT BONUS and TALENT PENALTY notifications.

CURRENT ISSUES

+ Some NPCs still have unnatural conversations and grammar errors (temporary).
+ 4 side missions can't be completed until chapters 6-10 are finished.

---and many more---

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Any feedback will be greatly appreciated.
Happy gaming and stay tuned!

Announcement

LIVENEL: Nocturnal Skyrift EARLY ACCESS Announcement!

EARLY ACCESS Announcement | April 2024

Hey there! Long time, no see, right?

Just wanted to drop in and let you know that we're wrapping up
the Closed Beta phase, and I'm pumped to say that the Early Access
version is on its way.

Coming at you in just a few weeks, this version will pack in
the first 5 chapters, promising a solid 15-20 hours of gameplay.
You'll have access to half of the side missions to keep things
interesting.

And to sweeten the deal, here are some fresh screenshots straight
from the ongoing development:

+++++++++++++++++++++++++++++++++++

For the writing/dialogue, I've made a ton of changes and grammar checks
to ensure the game dialogue flows better. I trimmed down unnecessary and
convoluted conversations and aimed for consistency in how characters talk
and react based on their personalities.

It's not perfect yet, but I gave it my all and got a lot of help
from friends.



+++++++++++++++++++++++++++++++++++

For battles, I've brought back and redesigned the TURN ORDER bar.
Plus, I've added some icons to make certain descriptions stand out.
Oh, and I've doubled the speed of the ATB bar!



+++++++++++++++++++++++++++++++++++

For maps, I've beefed up the interactable objects, added more variety.
Now, NPCs will give different responses based on your character's Social stats.
Also, I've made lootable items like flowers, stones, and ores auto-regenerate,
so you can keep finding them after a few days.



+++++++++++++++++++++++++++++++++++

There's more! I'm knee-deep in development on Chapters 6-10. Three new
playable characters are joining the crew: Velia, Zero, and Claus. That's right,
we'll have the full lineup for both the Red Team and the Blue Team.



+++++++++++++++++++++++++++++++++++

Happy game making. Stay tuned for more updates,
and of course, happy new year~

Announcement

DEMO v2.25 is out~ Graphic & Character Update!

Finalized Tech Demo | September 2023

LIVENEL: Nocturnal Skyrift DEMO v2.25 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs

GAMEPLAY & NEW FEATURES

+ Now you can play the Game Demo until the BEGINNING OF CHAPTER 3.
+ Now there are OPENING CREDITS in the demo (and you can skip them too).
+ You will now receive notifications to activate the GUIDE feature
(Hints & Arrows).

+ Simplified some of the game's lore, equipment names, and skills.
+ Improved NPC dialogue, making it more natural.

GRAPHICS

+ Updated the CHARACTER PROFILE & CHARACTER SPRITES.
+ Updated the Faceset, Game UI & Actor HUD.
+ Updated the GAME TITLE and splash screens.

+ Added more Animation Effects to various scenes.
+ Added more ZOOM IN and ZOOM OUT Effects to various scenes.

FIXES, BUGS & GLITCHES

+ Deleted some unused files in the game folder.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

CHARACTERS

++++++++++++++++++ EISENCLAD ARMY ++++++++++++++++++






+++++++++++++++++++ ASSASSINS +++++++++++++++++++





+++++++++++++++++++ GRIMMBLADES +++++++++++++++++++





+++++++++++++++++++ OTHERS +++++++++++++++++++




Announcement

LIVENEL: Nocturnal Skyrift DEMO v2.10 is out~

Update 5 | Finalized Tech Demo | August 2023

LIVENEL: Nocturnal Skyrift DEMO v2.10 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.97 - v2.08

GAMEPLAY & NEW FEATURES

+ Now there's a NEW FEATURE called ELEMANTRA DOMINANCE*
+ Now players can view the Elemantra Dominance Icon.

+ Now players can check their GUILD RANK on Hyperion Termina.
+ Now players can view enemy's Mantra Power level when observing them.

GRAPHICS

+ Added ELEMANTRA DOMINANCE info in the beginning of the battle.
+ Added ZOOM IN and ZOOM OUT Effects on various scenes.
+ Added Guild Rank - Statistic Table on Hyperion Termina.
+ Added more SPRITE MOVEMENTS during scenes.

+ Changed the FONT SIZE in the game tutorials. It's easier to read now.
+ Changed some SLIDESHOWS in Avelions Reminiscene Video.
+ Changed the size of MESSAGE WINDOW in Avelions Reminiscene Video.
+ Changed the graphic or faceset popup during FULL SYNC - Core Mantra.

FIXES, BUGS & GLITCHES

+ Swapped the LB and RB BUTTON ICONS on Actor HUD.
+ Fixed the grammar and finalized the GAME DIALOGUES in Chapter 1.
+ Fixed the grammar and updated the GAME LORES in Avelions Reminiscene.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

*ELEMANTRA DOMINANCE

In every battlefield, an area-effect phenomenon known as Elemantra Dominance is present. The individual possessing the greatest mantra power within the battle initiates the initial Elemantra Dominance, enhancing the damage output of the mantra sharing the same elemental property.

The Elemantra Dominance state can be modified through the utilization of specialized mantras or area-of-effect (AoE) mantras. Altered Elemantra Dominance also influences characters and enemies, bolstering their strength if aligned with their core mantra's element or inflicting detrimental debuffs if susceptible to their elemental weakness.

This indicator serves as a tool for players to identify formidable foes at the outset of battle. Lastly, Elemantra Dominance stands as the crucial condition for employing Summon Mantra and Ultimate Mantra during the battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS


In v2.03, players can view the Elemantra Dominance Icon.


In v2.03, players can view their current guild rank.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

FULL VERSION INFO

Closed Beta Testing v3.0 will be announced this winter. And The full launch of
the game is scheduled for an early 2024 release. Stay tuned. :LZSsmile:

Announcement

LIVENEL: Nocturnal Skyrift DEMO v1.99 is out~

Update 3 | Finalized Tech Demo | End of June 2023

LIVENEL: Nocturnal Skyrift DEMO v2.01 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.94 - v2.01

GAMEPLAY & NEW FEATURES

+ Now you can ride a HOVERBOARD in Vargrad after the first mission.​
+ Now there are 4 Orbs of ARTIFICIAL ELMSPHERES in the demo!
+ Now the first boss is stronger in HARD DIFFICULTY!

+ Now STOP - STATUS AILMENT freezes the battle sprites.
+ Now MAEGARF have stronger stats! Also, fixed his dialogue in Chapter 2.
+ Now players will be notified of ELEMANTRA PARTICLES' element.

+ Now players can RETRY A Little Help - Side Mission if they use wrong mantra.
+ Now players can alter their Fullness/Hungry Stat by eating edible plants.
+ Turned down some SOUND EFFECTS in the Opening Scene.

GRAPHICS

+ Added new FLAME SABRE animation for EIDART!
+ Added new GAME UI on map with GAMEPAD BUTTON Info.
+ Added new FACESET, BUST IMAGE, and PICTURE for Maegarf.

+ Changed the x, y anchor of TEC Assistant message, so the texts fit in the box.
+ Changed some items in the treasure chests and the chest's location.

FIXES, BUGS & GLITCHES

+ Fixed the DMG calculation of Power Boost - Artificial Elmsphere.
+ Fixed Lucain's Virtual Trainer - Costs. Players can't unlock them in the demo though.

​+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.97 - v1.99

GRAPHICS

+ Added ZOOM IN and ZOOM OUT Effects on various scenes.
+ Added E. PARTICLES DOMINANCE Info in the beginning of the battles.
+ Added GUILD RANKS Info Panel on Hyperion Termina.

FIXES, BUGS & GLITCHES

+ Swapped the LB and RB Button Icons on Actor HUD.
+ Fixed and improved various dialogues.

​+++++++++++++++++++++++++++++++++++++++++++++++++++++

ARTIFICIAL ELMSPHERES

*It's quite similar to Orbs of Materia from FFVII Remake. If the Elemental
Elmspheres are Green Materia. Then, the Artificial Elmspheres are Blue, Yellow
and Purple Materia. Some orbs can be linked to the elemental ones and some
other are independent.



​+++++++++++++++++++++++++++++++++++++++++++++++++++++

-reserverd for future updates-

Announcement

LIVENEL: Nocturnal Skyrift DEMO v1.93 is out~

Update | June 2023

LIVENEL: Nocturnal Skyrift DEMO v1.93 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.90 - v1.93 (Game-Breaking Bug Fixes)

GAMEPLAY & NEW FEATURES

+ Added 3 ARTIFICIAL ELMSPHERES : Power Boost, Quick Hit, Auto-Battle.

*It's quite similar to Blue, Yellow and Purple Materia from FFVII Remake.
Some orbs can be linked to the elemental ones and some other are independent.

+ Now all speed-based attacks and skills have faster action sequence.

FIXES, BUGS & GLITCHES

+ Fixed an issue where MISSION MARK is not disappeared after players closed
the minimap.
+ Fixed an issue where players might GET STUCK if they access Hyperion Termina
after the first mission.
+ Fixed an issue where players CAN'T ACCESS Main Menu after they skipped
Maegarf's story arc during Chapter 2 Intermission.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.87 - v1.89

GAMEPLAY & NEW FEATURES

+ Now RESTING will restore Barrier Points and Action Points at the same time.
+ Now the SHOP ICON on minimap will disappear if the merchant is not there anymore.
+ Now the ENEMIES have Battle AI, their actions depend on character's BP and Elemental Chart.

+ Now Lucain and Eidart will find more WEAPON MODS in the first mission.
+ Now Lucain and Eidart have more BALANCED basic stats.
+ Now Maegarf, Enzo and Jhuvia have more banter in the Chapter 2 Intermission.
+ Now comprehensive bonus stats are mentioned in Elmsphere's description.

GAME HUD & GRAPHICS

+ Added CURRENT MISSION TASK while controlling the character on map.
+ Added MISSION MARKER on Minimap. It helps players to find their next destination.

+ Added New BUST IMAGE and FACESETS for Lucain. Now he has "normal eyes".
+ Added new STAIRCASES in Blue Wyvern Airship for map consistency.

+ Added brighter LIGHT EFFECT while activating Light Mantra in the dark places.
+ Added light effect for NEXT AREA ARROWS & HINTS.

FIXES, BUGS & GLITCHES

+ Fixed the hint while HACKING. Now it's using question marks, instead of zero numbers.
+ Fixed the text color when players get TALENT BONUS or TALENT PENALTY.

+ Fixed the text color for weapon and mantra description.
+ Fixed the vocabulary on some NPC dialogues.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS



Stay tuned. :)

Announcement

LIVENEL: Nocturnal Skyrift DEMO v1.86 is out!

LIVENEL: Nocturnal Skyrift DEMO v1.88 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.77 - v1.86

GAMEPLAY & NEW FEATURES

+ Now the Elmspheres will give Stats Bonus in PERCENTAGES.
+ Now the Armament Mantra will apply Extra Effects, instead of Status Ailments.
+ Now the Companion Robots can activate AUTO-BATTLE Mode
by changing their armorgears.

+ Now the BARRIER Command will recover 10% BP and 5% AP.
+ Now the BARRIER Command will debuff EVD and RNG EVD.
+ Now Lucain CAN EQUIP Light Armor Set and Heavy Armor Set.

+ Renamed all pieces of EQUIPMENT in the game, now it's easier to remember them.
+ Renamed all Equipment Types -> Weapon Mods, Head, Torso, Legs, Microchip.
+ Relocated some treasure chests and elmspheres.
+ Revamped some scenes during Chapter 2 Intermission.

+ Added new Treasure Chests in Vargrad and Dyna Base Map.
+ Added new Parallax Map, now Ravunkhian Chapel Area is larger.

+ Removed Opening Credits. I'll put it back in the Full Version.
+ Removed Avelions 1-4 Reminiscene during OS Installation.

+ Shortened and edited some dialogues.

HUD & GRAPHICS

+ New MAIN MENU Screen & ICONSET Image.
+ New ICONS for the equipments.

+ New OPENING MESSAGES.
+ New HUD for Language, Assist Mode, Guide and TEC Hub Selector.

FIXES, BUGS & GLITCHES

+ Fixed a glitch, where player CAN'T SELECT Maegarf after Chapter 1 ends.
+ Fixed some Enemy Skills and Enemy Status Resistances.
+ Fixed the Astral Barrier Microchips.

+ Fixed the game's TIMELINE and LORE.
+ Fixed Maegarf Spritesheets.
+ Fixed the font color for some "dark" texts.
+ Fixed some guide arrows and hints.

+ Fixed an issue where player CAN'T EQUIP the elmspheres after some events.
+ Fixed missing AUDIO/BGM.

+ Fixed some dark areas and hints that show next area names.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

LIVENEL: Nocturnal Skyrift Full Version will launch in Winter 2023.

Stay tuned.

Announcement

LIVENEL: Nocturnal Skyrift v1.67 GDWC

LIVENEL: Nocturnal Skyrift

v1.68 GDWC Edition is now available~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.62 ~ v.1.68

GAMEPLAY

+ LONG CONVERSATION is split into DIALOGUE CHOICES!!!
+ The PRICE for items, weapon mods and VT Cards are CHEAPER.
+ LED Panels in the airship will show the GAME TUTORIALS.
+ Triss will JOIN the party in the Steam Cavern.

+ Fixed the GRANDBLITZ Card Game & updated some CARDS!!!
+ Fixed all BOSSES' Battle Traits (Actions, Skills, Stats, etc).
+ Fixed HOLLOW, BURN, CORROTION, OVERHEAT, GLITCH and STUN effects.

+ Fixed Triss NORMAL ATTACK formula!!!
+ Fixed NORMAL ATTACK animation when OVERHEAT & HOLLOW effect incflicted.
+ Fixed the Game Lore in Dark Marina - 3F.

+ Lucain's Redmoon Strike and Redmoon Talons now inflicts STAGGER!!!
+ Lucain's Redmoon Talons now deals 9-Hits Combo and faster transition.
+ Added GOLD DRAGON LAIR Dungeon, just a small portion of it.

+ Added more dialogues in Chapter 2 Intermission!!!
+ Added more dialogues during Sky Whirlpool Mission.

GAME HUD

+ Added STATUS EFFECTS TUTORIAL (12 basic status effects information)!!!
+ Added New IconSet with CHARACTER FACE in Virtual Trainer.|
+ Added Battle Start! flash image in the beginning of the battle.

+ Fixed TRISS, CMP507 and VELIA Character Profile!!!
+ Fixed TIMED ATTACK BAR Image.
+ Fixed the TEC APPS Order and its function.

+ Fixed the Menu BG during Hyperion Termina Installation.
+ Fixed some colored texts, increased their brightness.

GRAPHICS

+ Added TRANSMISSION CRYSTAL to mark all safe areas!!!
+ Added Light Effects near all WAY OUTS.

+ Fixed MAEGARF Character Spriteset (Walking Animation)!!!
+ Fixed some "disproportionate" default RTP tilesets.
+ Fixed the Light Effect in Steam Cavern ~ Underwater Passage.

+ Fixed Maegarf's God Aura animation.
+ Fixed Velia Bust Image in the Database.
+ Fixed Enzo Face Image in the Database.

BUGS & GLITCHES

+ Fixed a GAME-BREAKING BUG caused by CORROSION status effect!!!
+ Fixed an issue where the Elmspheres Setup ONLY SHOWS 8 orbs, instead of 16.

+ Fixed an issue where player can fight Wyrm Gargalos at night.
+ Fixed an issue where the dialogue choice BG image is not disappear.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.60a

GAMEPLAY

+ FULLY PLAYABLE Chapter 1 - Chapter 4. with 8-10 Hours Gameplay.
+ Now you can play as MAEGARF in Chapter 2 Intermission!
+ Now you can change ROW / STRATEGY from the TEC Apps.
+ Now the enemy will drop OFFERINGS more often.

+ Added NEW MAPS, Gela’s Graveyard, Gela’s Silver Gate Bridge.
+ Added more VT Cards to be found in map.
+ Added 8 Ancient Magics.

+ Faster EAT AND DRINK activity.
+ Faster RED MOON STRIKE animation.
+ Faster navigation in Character Selection.

+ Improved the behaviour of some NPCs, they‘ll talk often about current situation.
+ Improved all dialogues in “omni-sight” scenes & Maegarf's scene.

GAME HUD & GRAPHICS

+ Added NEW Battle Sprites and Character Images for Maegarf.
+ Added STRATEGY MENU BG Image.
+ Added NEW ANIMATION for Ancient Magic.

+ Fixed the HOVERBOARD image that would disappear in Twin Lance Valley.
+ Fixed more mantra animations.
+ Fixed more button icons in the game tutorial and map arrows.

BUGS & GLITCHES

+ Fixed an issue where the phone shortcuts are still showing up in the end of Chapter 2.
+ Fixed an issue where Actor HD still showing up in the end of Chapter 3.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS






++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Stay tuned!

Announcement

LIVENEL: Nocturnal Skyrift Future Updates & GDWC Edition

Hello...! It's been a while, and I haven't posted any update about
LIVENEL in the last 2 months. I've shared some information with friends
but I constantly change my mind a lot. xD That being said, I think it's
the right time to tell you everything, all about what I've been up to.
Especially the features of the upcoming GDWC Edition.

Let's get started!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

LIVENEL: Nocturnal Skyrift
Future Updates | GDWC Edition

What is LIVENEL ~GDWC Edition~?


I submitted this game to Game Development World Championship 2022,
and luckily enough, it has passed the validation and evaluation stage,
despite the fact that it is very poorly written. So, the next version,
v1.60, will feature the improvement that is needed to get the visibility
in that competition.

If you have time, please kindly support this game to grow, and spread
the words, here's the link :

https://thegdwc.com/pages/game.php?game_guid=d72cbc1a-955a-4ab4-8bcb-ceba2f19cd90

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

New Features in GDWC Edition!

FULLY PLAYABLE Chapter 1 - Chapter 4. with 8-10 Hours Gameplay.
Added 3 Sub-Chapters including Maegarf's Scenario.
You can change ROW / STRATEGY from the TEC Apps.
ELMSPHERE SETUP will show 16 ORBS in its SELECTION WINDOW. etc


Improvements in GDWC Edition!

Enemies now drop more offerings.
Added more VT Cards to be found in map.
Faster EAT AND DRINK activity.
Improved the behaviour of some NPCs,
they‘ll talk often about current situation. etc


New Sub-Chapters!

There are currently 3 MAIN CHAPTERS in the game. One main chapter plus
three sub-chapters will be added to reveal the past. Thus, Maegarf's scenario
will be covered in these sub-chapters, from the moment Kingdoms Alliance fell
to the time where Maegarf leads the current rebel army. Unlocking these
sub-chapters will be pretty straightforward after the main chapter ended.

New Playable Character : MAEGARF THAL!



Maegarf Thal is a character that has appeared in almost all Avelions games;
both the main series and spinoffs. He's the anti-hero prodigy who partially
responsible for the main conflict in the series as a result of his unparalleled
magic prowess. Maegarf is far older than the main casts by several millenniums,
portrayed as the shadow leader in Avelions 2 and 4. So, What is Maegarf's role
in LIVENEL? You'll find out soon!

New Character Sprites & Battlers!

The side-view battler and spritesheet of several characters have been
upgraded with new detail and sharpness. New screenies :



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Part 2! New cities and areas also will be added!

New Cities & Areas



Crimson Valoz Dorms
Crimson Valoz Dorms are single-unit room dormitories immediately north-east
of Helvar Valoz, the second largest Eisenrealm in Diaclou Sky Kingdom.
The dorms linked by a special Warp Point and it is where most “Red” Eisenclad
Army officers live. This place lies underneath the clouds at the western side
of the Elvanyr Mountain, near the Genesis River.

Ingram
Ingram was Deflario's main residential district, composed entirely of rocky
promontory overlooking the sunset clouds. Bisected by the famous Ryxia Rivers,
it contained tall buildings, houses, and many shops. In the past, Ingram was
a stronghold that usually patrolled by the “Golden” Eisenclad Army, before
it was ultimately destroyed by the “Silver” Eisenclad Army from Diaclou in
the War of Four Great Powers.

City of Ramzazio
The cultural centers of the condemned Ruvengard Crystalys and the seat of
the old Diaclou Kingdom. The city itself has been abandoned by its citizen,
thus, making the criminals clustered together to form a self-contained habitat
in Castle Garveil. This city also has a maximum-security prison for the most
dangerous criminals. It is located underwater in the middle of the Astria Lake.

Silovisa
Silovisa is a solitary town in Dorchadaz Crystalys, surrounded by a series of
swindling grasslands. Within these grasslands are various gigantic beasts and
predator class specters. The civilians in this town are permitted to use any
kind of wild mantra to protect themself from specter threats.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I'll share new gameplay and new maps on yt channel soon!

Announcement

LIVENEL: Nocturnal Skyrift BETA TESTER v1.59 is now available~

LIVENEL: Nocturnal Skyrift
BETA TESTER | Chapter 1 -3 | October 2022

LIVENEL: Nocturnal Skyrift
Beta Tester v1.58 is now available~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.52 ~ v1.59

GAMEPLAY

+ FULLY PLAYABLE Chapter 1 - Chapter 3. with 7-9 Hours Gameplay.
+ Fixed the Camera feature, press "K" anytime. IMG will be saved in www/ScreenShot.

+ Added 6 NEW ENEMIES : Volcazard, Desert Orchid, Gerrand Butcher, etc
+ Added more GAMEPAD BUTTON ICONS in the game tutorial.
+ Added a HINT ARROW to activate the Hyperion Termina in Lucain's Room.
+ Added more CHOICES in Main Dialogues.
+ Added more Spectra DX to be found in maps.

+ Added NEW BATTLE BGM, changed both NORMAL & BOSS BATTLE BGM.
+ Added NEW MERCHANT near the entrance of dungeon.
+ Added more HEALING ORBS in Virtual Trainer.
+ Added NEW ENCOUNTER in Rubec, the nearby area is still locked though.

+ Sorted the order of the scanned enemies in ENEMY DATA.
+ Red, Blue and Gold Gazer's Power Dash can INTERRUPT player's attack.
+ Boss Enemy - Deserted Wraith now can REFLECT mantra.

+ Resized GAMEPAD BUTTON ICONS in the game Tutorial.
+ Resized SPECTRA DX SPRITES to be found in maps.
+ Updated MAIN CHARACTERS Initial Attributes and Weapon Mods.
+ Updated ENEMY SKILL, WEAPON MODS Name and Price.

+ Updated Hyperion Termina Initialization.
+ Now the Weapon Mods in the Vending Machine will be added, GRADUALLY.
+ Now the Abyssal Barren can be accessed by activating a side-mission.

+ Fixed all WEAPON MODS Name, Stats & Description.
+ Removed the Battle BGM in the FIRST MISSION.
+ Improved dialogues and interactions.

GAME HUD & GRAPHICS

+ Now the ELMSPHERE SETUP will show 16 ORBS in its SELECTION WINDOW.
+ Added NEW ENEMY DATA, BATTLE SPRITES and NEW MAPS.
+ Added more details to some maps. E.g. Dark Marina, Ancient Tomb.
+ Added NEW CHARACTER SELECTION Screen.

+ Revamped CORE SLOTS and EXTRA SLOTS in the ELMSPHERE SETUP.
+ Revamped MENU SCREENS : Weapon Mods, Database, Enemy Data.
+ Revamped the CHARACTER SELECTION SCREEN & GAME TITLE SCREEN.

+ Improved some CHARACTER BUST IMAGES.
+ Improved some ADDITIONAL MENU SCREENS.
+ Improved some character sprite images.
+ Fixed Weapon Mods Menu and Critical Rate name in the Shop.

+ Recolored the Background Window for ENEMY SCAN / OBSERVATION.
+ Recolored the text in WEAPON MODS DESCRIPTION.
+ Brighter text for Dark Elmsphere and Dark Mantra description.

+ Updated the MINIMAP for Dyna Base and Cloud Haven Forest.
+ Updated the BUTTON ICON for Robot NPCs, fixed its X-Y Anchor.

BUGS & GLITCHES

+ Fixed an issue where players can jump into the end of the Chapter 3.
+ Fixed an issue where TEC Assistant - Message Window keeps looping.

+ Fixed an issue where players could STUCK in Virtual Trainer (Healing Orb glitch).
+ Fixed an issue where players would LOSE their ELMSPHERES right after new characters joined.
+ Fixed an issue where the DATE & TIME HUD VANISHES after specific scenes.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS :



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