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Progress Report

Pushing Boulders

I've been playing a lot of Bloodborne, and what's really stood out to me, is the great way it does shortcuts. So I've added strength boulders for SPEE, but with changed functionality. Throughout the world of SPEE, you'll now see boulders sticking on ledges. You can push these boulders from the top to open up a permanent path.

Progress Report

Battle HP Bars

So, I've discovered the magic tool called DynRPG that allows me to modify RPG Maker more than I ever would've dreamed of. I'm quite new to it, but so far I've managed to get these changes in.


So, 0.75 will come with some cool battle changes. Firstly, was the increasing of Battle Speed (which i posted about a while ago)

And now, a long requested enhancement. HP Bars in battle!
You'll be able to see Enemy HP and the enemy's speed bar, so you can see when they will attack next.



In addition to that, you can see your Pokémon's HP and PP easily. Another change you might notice, is the way your pokemon are arranged. They're more spread out, and are aligned differently ( before it was like \ now it's / )

Progress Report

West Beach & Fast Battle Speed

Here is another new area you visit in 0.75;

West Beach (name pending)

This new map is a unique beach-like terrain, on the west side of Ignis Island, where pokemon like Krabby, and Tropius are found.

In addition to that, a special person named the "Surf Master" lives here.

After spending a lot of the last year doing mainly background systems work, it's nice to get back into mapping. Beach locales are a little hard to do, since you want it to appear natural, but you also want there to be tall grass for wild pokemon to be, so I had to look for a bit of balance. I quite like the end result, it feels and looks a lot different than other maps, the mixture of yellow, blue, brown and green is strangely pleasing.

Only downside; no footprints on the sand :O

(click to enlarge)


Faster Battle Speeds
I quite like SPEE's battle system it's very final fantasy inspired and definitely gives the game a unique feeling compared to other Pokemon games.

BUT, one problem I always had with it is that it would sometimes feel slow if the enemy team were high leveled. A lot of the time you were just waiting for bars to fill up. It was an engine limitation i could not get around.

But i've recently had a breakthrough in the form of dynaRPG patcher by Cherry. Now because of this, in 0.75 you can change the battle speed!
You can change the speed from the computer in your house, there are 4 options.

SLOW- being the current battle speed of 0.74.
NORMAL- being 2x as fast, and the default battle speed for 0.75.
FAST- being 4x as fast as slow.
VERY FAST- being 6x as fast as slow.

These options make the Time Bars of both your pokemon, and enemies fill up a lot faster. So there's a lot less waiting, and more action. The days of slow battles are over!

Progress Report

0.75 Progress Update

Just a little progress update. I've been working hard on the next release; 0.75.

Eventing to the end of chapter 5 has been completed, so that's now 5 whole chapters of gameplay. I've now been fixing a bunch of bugs the last release brought out. I have done much of the mapping for chapter 6 and am planning to include it in the 0.75 release.
It's gonna be a pretty meaty release, over 1 chapter of content, atleast 1 hypervisor battle, and a few new mechanics coming into play! Mid-March is likely when it's coming out.

One of the new areas you'll get to explore soon is the Ember Forest. It is filled with fire and bug typed Pokemon.

Progress Report

Portus City

In version 0.74, you'll enter a new city, Portus City, as the name suggests, it's a port town that has a harbor where a ferry is docked.

You'll also find the Silph Co. headquaters located here, where they're having free tours and a few sidequests.

Progress Report

Pickaxe

HM, or Hidden machines don't exist in the world of SPEE. They're replaced by items which serve the function of the HMs.

One such item is the Axe, which you may have already obtained in Chapter 2.

Now, in chapter 5, you'll obtain the Pickaxe. It's an item that replaces the HM Rocksmash.



Works similar to the Axe, except you may or may not have noticed the coloured bar underneath the rock picture. This is a new mechanic im adding to both the axe and pickaxe.

The red icon will move on the bar and you must press enter to make it stop. Depending on the colour it stops at the faster you'll break the rock. Hitting on green will smash the rock(or chop the tree) instantly, while yellow will require 3 hits and grey, 7 hits.

But it also serves a secondary purpose. If you land on the yellow or green sections, you'll get items. (sawdust for the axe, pebble or iron ore for the pickaxe). These items can be refined into more useful items or sometimes required in sidequests.

These items can be used in some sidequests or refined into more useful items. In any case, this adds a little bit more depth to a fairly mundane thing.

Progress Report

Berry Patch

This is a new area, called the Berry Patch. It's directly north of Ferreus Town, and it's where the Berry Master now lives. I made it, partially because I wanted to do some mapping, but also because I felt chapter 4 was too short, so now you'll have to gather berries for the Berry Master so she can make medicine.... OR you can pay her $2000 and she'll give you a bottle she prepared earlier. Your choice :)

I haven't really decided which Pokémon you'll find here, but it'll likely be berry themed.

Progress Report

0.74 Status Update

Hey guys, I haven't really updated for quite some time, but I did read your comments and I'm still working on Super Pokemon Eevee Edition!

So minor progress update.
-I've finally finished up the shiny system, a huge timesink that was.
-Soul Challenge is in (meaning you can get a second johto starter)
-Flying and Rock refining added (should really add a refining tutorial)
-Chapter 4 is being changed slightly. (Berry Master moved from ferreus town to a new area, the Berry Patch)
-Reworking of the trainer exp/$$ bonuses
-Both Lionheart's and Vanish's domains updated; Will now use gen3 graphical environment similar to when you meet M.


Progress has been quite slow, due to work and life. And although deadlines make me weary, I hope to have 0.74 out sometime before November.

Chapter 5 is in a state of half complete. the events are there, but playing through it, it just doesn't have the same polish as the rest of the game. Silph co. in particular is pretty bad. Doesn't really resemble the building-dungeons of normal pokemon games, and is too linear. So im working on redoing that.
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