• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Concept Suggestions & Feedback?

  • Brady
  • 03/05/2013 12:24 AM
  • 324 views
Feedback? Yeah, I guess so; would be good to get some feedback on which missions are successful and which ones to try and avoid repeating, but this is mainly a request for concept suggestions for missions.

Syma is all about doing missions that have no recovery points and making sure your squad has enough health, mp and ammo remaining by the end of the mission to successfully clear the boss and any other challenges. This makes it all about careful usage rather than just spamming your best skill then spamming mp pots.

Missions so far have various different challenges: one of them has your squad members randomly killed off, another faces you against several large groups at a time, another deals constant damage to you just by being on the map and a new map full of magic-weak enemies will perpetually drain your mana.

Now, the concept is fun enough to play with but remains fairly unexplored in the grand scheme of things. I've never been that good at coming up with puzzles in RPGM, and figure that puzzles could be a good way to stress the players resources in a way that combat just doesn't. These could include eating stats, racing against a clock, avoiding enemies, anything really.
The main stipulation is that they have to be evented in such a way that they can be completely reset upon completing/abandoning the mission, so that they're ready to be taken again when you try the mission again.
The counterside to this is that the theme of the game is sci-fi meets magic, so imagination is literally the only limit. Hub-Based Missions means I don't have to concoct a driving explanation to link any given mission to the others, so it's easy to come up with any concept and apply it.

Basically, I'm just wondering if anyone has any fun ideas for missions, whether it be style, puzzles, challenges. It doesn't even need to be a 100% fully detailed idea; even just a concept could help out. I'm just looking to try and keep some fresh ideas of missions to try and prevent later missions basically becoming harder versions of previous missions (which is a burn considering every mission already has Hard Mode!), so I'm all ears for the creative juice!