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Story Synopsis
Millions of years after a devastating incident in a world similar to ours, humanity strives for survival against the planet's own evolution. Explore the dimensions and the continuums of time and space in this hybrid of fantasy and sci-fi.

Fight with magic, swords and knowledge. Explore and understand, discover the real face of the world.

Byte-sized benefits
Epic adventure and story
Vast world to explore
SNES/GBA styled low-res graphics
Tactical battles against hordes of enemies
Lively towns and places where time passes
Deep characters


Latest Blog

THE Captain's Log #73 - We're back boys!

Hello, captain to the speak!

Dayum, it's been so long and I've been blogging in my site (not very often but yes). So as a silly little thing, and to feel that I have more to talk about than what I do have new, let's do a small recap. I will link my site because I have no decency!

https://ragnarokrproject.com/?blog_index


Silly references are free.


The first thing, which happened about an entire year ago, was finishing up with widescreen. Game now runs either in 4:3 or widescreen. This setting is not smart so you gotta pick whichever you prefer. I also default to 4:3. Yes, in 2026.


Some maps required adjustments to work well with widescreen.


After finishing with widescreen I started working on features that had to do with the multi-party system. I'm calling it an actual system because it's a collection of features. This system is not available in the current version of the game, as it'll be covered in the "chapter 1". Current released version includes prologue only for now. Yes, 4 hours of prologue. I swear it's worth the setup. "orz

You control three parties all over the world, one at a time as traditional, but being able to change between them. This is meant to help you cover more ground when doing missions, instead of traveling back and forth between locations.


Yeah, you can say hi to yourself. Maybe one or two things more.


Your parties can "link up" when they're close (the handshake icon in the previous image). This allows parties to help each other in battle. What "help" means is basically the ability to swap the entire party on a sort of relay.


Should I bother with social links? Lol this game is endless...


There's also a new feature for helping parties arrive to destinations you need them to be. The autotravel allows for parties to travel automatically. This is meant to reduce the amount of micromanagement. Currently you can't have all parties on autotravel, and you can only do so with the parties that you are not controlling.


Yes there will be teleports later, I know this is a feature doomed. But I still felt like it was worth to do as QOL.


Oh yeah here's a video (I'll figure out how to embed later, sorry).
https://ragnarokrproject.com/assets/video/dreki_partySwap.mp4

---

That's basically for now. Much of the work been things that either I can't show (all these are just FEATURES). Or things that aren't in game, and still work in progress, such as work on coming parts of the story, both as text drafts and WIP cutscenes and missions and so on. But yeah! I've been doing something.

I kinda just want to post something after so long,
Orochii Zouveleki
  • Production
  • orochii
  • RPG Maker XP
  • RPG
  • 10/19/2011 03:47 PM
  • 01/27/2026 07:31 AM
  • N/A
  • 463236
  • 200
  • 882

Posts

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benos
My mind is full of fuck.
624
Subscribed, looks like a cool project.
author=benos
Subscribed, looks like a cool project.
Own Ectasy. Thanks for subscribing =D!
And a little note, since I don't like small posts...
This October 31th I will try all my best to have a trailer. There's TOO much stuff to do for a Demo (I HAVE demos, but are THAT old...).

So, stay tuned! cheers,
Orochii Zouveleki
benos
My mind is full of fuck.
624
So the characters are sorta fire Emblems edits?
Nope, they're customs. Not edits nor anything like that, made from scratch.
EDIT: Although there is something I am still changing, that is the chipsets. In the menu screen I posted, the scene behind the menu is made with M&B chipsets :B. It was sort of placeholder (originally it was there to stay, but ambitions changed =DD and I wanted to do the chipsets, and the "new" charset style differ greatly too).

Anyway, salut,
Orochii Zouveleki
These custom character faces are excellent.
Keep up the good work ^^
Well... I'm not going to have the trailer for tomorrow, I'm going now to the 11/11/11 (EDIT: I'm not going to post more promises. But fear not, you will see a demo someday even if hells freeze and I die). I'll take this time to get some more chipsets done (this week was VERY prductive, I finished two of them, considering that I'm in college and don't have that much time lol). And to give last tweaks to the two backdrops I have in process (and give some to the lava cave too).
If I continue like this, I'll have my demo much faster yay!

Anyway, salut,
Orochii Zouveleki
chana
(Socrates would certainly not contadict me!)
1584
Some of those artworts are really nice, I particularly like the big one of the woman with the hairy skeketon head, walking in the countryside, though I don't understand quite what she's carrying in the right hand?
(your link to deviantart does not come off as a link, it would be easier to reach if it did).
I'll fix that then, you're right, the link code makes things easier.
And the thing on her hand was supposed to be a kind of bow, BUT it was my first attempt drawing them... Someday I'll try it again, and making some "previous practice" heheh.

Thanks for your comment, cheers,
Orochii Zouveleki
This is looking gorgeous so far. I had to subscribe.
Yeah! Subscriber =D. Thanks for that. At least lastly I'm doing "periodic" updates (images at least). I'll try to mantain it like that.

I'll try to make some "update log" or something too, that blog has no entries since 2011 haha (that's more than 2 months!).

Cheers,
Orochii Zouveleki
Hey! I didn't know your game was posted here, as well.

I just registered but I knew about this site before. As a matter of fact, I downloaded plenty of games from here and most of them are really good, and, best of all, they are opened for all of us to investigate and learn.

Greetings and the Festimaker 2012 is coming very soon!
author=Livewire
Subscribed. Looks amazing.
=DDD thanks for that.
author=redwall10
hi i need help
For what o.O?
Remember to ask on the forums if it's something about the program. Ask by here only if it concerns to the game developing. And I say this because... well... this game has no download, dunno how could you need help reading and watching images, the only things I have now "released". And so, your question confused me x'D.

But anyway, salut,
Orochii Zouveleki
Make the game in English from the start. You'll just waste your time translating as you progress and implement new things... =/

Anyway, I'm so glad to see this game has come such a long way since its early versions. Custom graphics, custom systems... That's quite an accomplishment! Now I just hope the actual delivering of the story has improved too because I remember it being rushed and "all over the place" in the last demo I played. xP ...Also, subbed!
Ahahahahaha! Yeah! The story... was there any story on those demos? Ahahaha! The dialogues were a mess too, to say it clear.

Anyway, I've been writing dialogues and guidelines on text files, so now I can check stuff much easier (I'm the cleanliest man in the world too!).
I always have all the stuff in mind, but it's hard to notice things to be changed just by brainpower xD.

So expect a complete overhaul! In all aspects, even sounds. I've been lurking around in Freesound, and making some recordings myself too!
Looks very interesting! You drew my attention when you said that you based some of
your stuff off of Touhou Mother. I'll keep an eye on it.
Yep, I was watching an LP of Touhou Mother, and I liked it. I always take note of things I like.
It's not like it resembles it or something, more specifically talking about characterization and story. Although there could be some things. Easters, maybe?
Pages: first 123 next last