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Set Discrepancy

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Instead of a game I've been making a web browser.
Secretly, there has been work done on a custom isometric engine to resuscitate this project. But sshhh it's a secret.
Flares!
The mainframe area.
I perform this action every day.
New room scheme for Dorm Module
Replicators are now much more interesting.
This will be the most hated chapter.
Hydroponics Module.
Beetles attract more beetles!
No one ever suspects the butterfly.
In the future, they don't play video games any more.
Aaaaah. A monster.
Where the title comes from.
Play it to find out.
The dial is 50% opacity now.
Use security talents to survey rooms from afar.
Finally, Medical themed maps!
Spine-tingling opening sequence.
I could have put more work into this but oh well.
Look at my car.
Character sprites to go with the selection of player-character faces
New title screen
New style for replicator menus.
Preview of the redux character creation screen
Very early preview image of the new GUI. Here is how the map will be displayed ...
The quintessential RPG dilemma.
Promo art, using a hand-drawn cutscene image and the "digital distortion" effect that will be used in some scenes.
All the character portraits
The menus fade out to seamlessly dovetail into cutscenes.
Screen from the opening cutscene.
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