• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Time to work on this game again*2.

  • Gibmaker
  • 02/27/2013 02:09 AM
  • 3797 views
Really the hiatus was even longer than stated. It was basically all of February. But now it is time to get back to work.

Posts

Pages: 1
I believe I'm looking for a Willem Dafore quote here - "There was a firefight!"
Well I finally managed to get back to this game, and just completed the first four parts, and I would like to signal before going further that you, sir, are among my heroes. Like, totally. I'll try to write a review one of these days, but in a few words, this game continues to shine by its depth and consistency of gameplay on one hand, and atmosphere and character development on the other.

I was well aware of the first aspect already, so I was mostly impressed by the second, which really takes flight as the chapters go by. Everything is conveyed subtly yet very efficiently, and I loved all the small clues, the red herrings, the elegant decay of everyone and everything and the intrinsic awesomeness of Mister Lee.

I should remark that worldbuilding through logs and diaries is slowly getting tired in videogames, but this is one example of a game where the balance with other narrative options is adequate and I didn't mind it a single second.

By the way, as I think you'd like to know that your red herrings worked - although I have no idea of what was intended as such and what is pure hermeneutics on my part - I'll give you a few reactions to the plot itself. I guess you'll find it even more entertaining if it wasn't planned at all.
For instance, I was instantly suspicious of Derichard. There's a lot of small things that are unsettling about him - about the others too, but it is clearer that they are mostly just losing their mind - and there are many sinister comments that briefly seem to apply to him.
When Columbine said "there is a monster right under your eyes", I really though we were going to corner him at last. Needless to say, the mimic managed to be totally surprising despite the fact that I had seen the sprites here before.
"Okayyy a monster, of course I knew it, well imma check the stupid desk and box first and WHAT THE oh, ok"
Likewise, there's a lot of foreshadowing of events that I took as herringish explanations for the current state of the station - including the insects or the parasitic synthesis when they are first mentionned in part 2 or something (strangely enough my thoughts hadn't clicked on the VR, so our dear nihilistic friend bringing it up was great too) - yet turned out to be (probably) completely different from what I expected.
Oh yeah, also I have no idea of what to expect about the tridents, but the moment I saw the artifact and realized that these seemingly purely meta, gameplay-related constructs are conspicuously shaped after it, I thought it was a brilliant idea, whether it has any deeper significance or not.


Therefore, I couldn't be more happy to learn that this hiatus is already over. You have all my support and cheering in your advance toward the glorious conclusion of this project.
I do realize that this is not a very constructive comment, but darne it, you're doing a great job and that's worth saying every so often.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Oh! :O

Well thank you for encouragement. :) I'm happy to hear about your reactions. But of course I have to somehow drag out the suspense for 6 more chapters so I should not confirm nor deny these allegations.
Walp, time to start some wild baseless totally legit rumors then.

The tridents are the final boss.

The artifact is both delicious and edible.

The final chapter of the game involves the player playing as himself, and is a grueling working-in-retail-during-a-recession simulator.
Will there be duel pistols?
Gibmaker
I hate RPG Maker because of what it has done to me
9274
author=kumada
The final chapter of the game involves the player playing as himself, and is a grueling working-in-retail-during-a-recession simulator.
More terrible than anything I could ever think of.

author=kentona
Will there be duel pistols?
Perhaps in the obligatory tacked-on multiplayer mode.
author=Gibmaker
author=kumada
The final chapter of the game involves the player playing as himself, and is a grueling working-in-retail-during-a-recession simulator.
More terrible than anything I could ever think of.


One day, I will drop something like this on my Call of Cthulhu players.
author=kentona
Will there be duel pistols?

There were a few mexican standoffs already so it would be appropriate. Although I was sorely disappointed by the lack of doves.

Also, I believe the tridents are actually epileptic trees.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
There will probably be no more Mexican standoffs since I've kind of exhausted that one.

... or will there be?
I'm expecting some incredible plot twist that will reveal all these Mexican standoffs were in fact Canadian lie-ins all along.
Pages: 1