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A King's Son Updates

  • Enzevil
  • 01/14/2024 07:01 PM
  • 144 views
V1.31 Update:

  • Fixed some inconsistencies in some text. Hopefully everything is perfect now!


V1.30 Final Major Update:

  • Added some NPCs that walk around in town. They even respond to some events!

  • All bosses and enemies will now use surprising new skills instead of sharing the same. Yay, more variety!

  • The newly added skills include more dark spells, and even new elements like wind and earth. How cool!

  • All boss fights now play boss battle music. Now they're even more intense!

  • Added new animations for some skills and items that shared animations. Now they're more unique!

  • Added more places where you can loot. Also updated the quality of the loot!

  • You now get some Resurrection Scrolls after accepting your first quest. How nice!

  • Rebalanced some of your skills and those of enemies. Also how much they use them!

  • Renamed Ghost to Giant Ghost, and the Hero class to Adventurer. Who deserves one anyway?

  • Fixed some animations and inconsistencies in some dialogue. And yes, even more grammar mistakes!


V1.20 Update:

  • Zektion can now properly dual wield. He can now equip one dagger in each hand. Aww yeah!

  • The attack power and price of daggers is now halved, resulting in the same total power and price as before!

  • The tutorial for how to equip weapons and gear now reflects this change as well. How informative!

  • Reduced the waiting time for the Grand Fey to fix a certain item by 30 seconds. That's a bit less tedious!

  • Fixed a grammar mistake. Yes, only one this time!


V1.19 Update:

  • Fixed a small issue where a balloon icon would not appear above the innkeeper, but instead in the corner of the inn. Maybe it was a surprised ghost or something.


V1.18 Update:

  • Campfires are now animated and no longer extinguish while using them. How nice!

  • Keys found in the world now appear in your Key Items. That's convenient!

  • Lifesteal is slightly buffed by 5%. Stay alive, Zektion!

  • Potions and Hi-Potions now heal 100HP/200HP less. They were slightly overpowered.

  • Fixed an issue where you could climb on top of walls via ropes in the final dungeon. Whoops!

  • Fixed a couple of grammar mistakes. Okay… maybe more than a couple!