The V1.4.0: Reformation Update for Bunker Survival just went live!
- Fixed several critical bugs with the combat screen causing the BattleGamers to attack the bunker every time advancement once they laid siege to it.
- Fixed a design flaw that would cause the game to skip the event roll for 3 time advancements after defeating a BattleGamer siege on the bunker.
- Fixed a problem that would cause the game to think survivor's who died to a BattleGamer siege were still alive and contributing to a fight. No fighting from the afterlife, you guys!
- Replaced all the BattleGamer logs to be much less controversal. Instead, they now tell the story of how the BattleGamers came to be. The 4 notes that were written by the traitor are unchanged.
- Added a new title screen image and a new image for the main menu.
- Replaced the logo with a flashy new one. Pink was never this game's color...
- The SCP Foundation ending has been re-worked, and more event triggers have been added for it.
- Fixed an oversight that would cause the text that displays when a survivor goes exploring and takes the gas mask with them to always show this text. It will now only trigger when nuclear fallout is outside the bunker.
- The axe and a stick of dynamite is now required to get the achievement "Heavily Armed".
- In V1.3.1, 6 new triggers for the 2 main game endings were added, 3 for each ending. However, a glitch had been causing all 6 triggers to contribute to only one of the two endings. This has been corrected. All 6 triggers are now evenly divided between both endings.
- Added 11 new splash screen messages to the loading screens.
- Updated several of the channel icons on the "More Fun!" screen.
- Added a couple of new events.