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In a world wrought with calamity, can 5 heroes find the courage to atone for their past sins, and forge a new future free from predestined disaster?

Story
Koros is a young man living in the quaint Ari Village located in the far reaches of the Ferngulf Republic. 1000 years after a great calamity nearly destroyed the world, monsters rage across the continent, razing village after village. Various peacekeeping organizations have risen up to defeat the threat of the monsters and keep the villages safe, and Koros aspires to join the best of them, the Ferngulf Holy Knights.

However, things turn south when Koros is forcibly fused with a divine being known as "Kairos", unlocking his dormant draconic powers. To make matters worse, a warlord known as Baron Ozma seeks to reassemble the Ars Solaris, the legendary sword used to slay the fell dragon Archon Adonis long ago, in order to use the sword's power to summon forth the crimson meteor, the same calamity that devastated the world 1000 years ago. On a quest of redemption and with a conspiracy brewing that stretches across the upper and lower domains and time itself, can Koros prevent the prophesied return of the crimson meteor and save the world from it's foretold end?

Atonement... it is not so easily gained.

Features
Detailed, character-focused side quests that help flesh out the deeply constructed world, characters and lore. No fetch quests to be seen.
The combat of the Shin Megami Tensei series, Press Turn Battle, appears for the first time in a publicly released RPG Maker game.
Explore a semi-open world akin to the Xenoblade Chronicles series, uncovering optional areas and exploring the gigantic world at your own pace.
Customize your characters with 16 diverse classes where you can learn a variety of both active and passive "arts" and then equip those arts to your characters in any way you choose. Countless game-breaking builds await with over a million different combinations.
A completely optional crafting system, allowing you to get ahead of the curve by crafting powerful weapons and armor early with materials dropped from enemies.
A 30+ hour main story, along with 50+ hours of optional content.
A unique take on New Game+, heavily encouraging replay value for hundreds of hours of enjoyment.
Genuine, positive LGBT+ representation. No tokens! No pandering!

Chronicles Meteorfall is expected to release commercially on itch and steam in Q4 2026. A free demo comprising of the game's first 3 chapters released September 13th, 2025 on itch.io, on Steam on January 23rd 2026, and on RMN on January 26th 2026, and is still receiving patches and updates. Paid DLC is planned for the game and will be released for $1.11 USD each in 2027. The commercial game and DLC will not be available on RMN as per the sites rules, but the demo will be available for download here as well as links to the releases on itch and steam.

Itch.io Link
Steam Link

Progress: Currently, Chapters 1-5 are fully complete in the backend. The overworld maps for Chapters 6-12 are complete. The items, weapons, armor, skills, and states are completely done. All Ch6 enemies and some post-game enemies are complete. Enemies and bosses from Chapters 7-12 are not yet made. The OST is 95% complete, only missing 3 songs for the full thing.

CONTENT WARNING: While Chronicles Meteorfall is not a NSFW game and does not contain explicit pornographic material, Chronicles Meteorfall is still intended for mature audiences only as some of the content covered may be inappropriate for underage players. Viewer discretion is advised. Content warnings are given in-game when the situation presents itself.

Developed using RPG Maker MZ

Copyright KrimsonKatt, 2014-2026

Latest Blog

Where I've Been 3

Hello everyone. Long time no see, huh? As you may be aware, between April 2024 and January 25th 2026, RMN (rpgmaker.net) was down. In addition, I was suspended from the site between December 2023 and June 2024, making me unable to access the site between December 2023 and now. A lot has happend since then and I would like to take you all through it as well as a refresher on the history of this project, leading to it's current state.

I began developing what would become Chronicles Meteorfall in November 2019. Back then it was called "Meteo Chronicles" and supposed to be the start of a new universe, the "Chronicles of Chronicles Series". I worked on that game tirelessly, releasing new chapters as I had finished working on them on RMN before "finishing" the game in late 2021. However I rushed the finishing touches on MC, refusing to playtest the game past a certain point leading to the game being broken, unfinished, and unfun.

So, starting in 2022 I decided to make a "remaster" of Meteo Chronicles, also known as "1.0", called "Meteo Chronicles R". I worked on MCR throughout 2022 and released many different versions of the game as demos containing some early parts of the game before delisting all of them to prepare for a full release. However, in late 2022, disaster struck. My computer, which I was using to develop MCR, cracked open, making the computer completely unusable and requiring me to buy a new one. That would already be bad enough, but what made things worse is that my BACKUPS FAILED, causing me to lose progress from the ENTIRETY of 2022. A complete disaster.

This required me to completely restart development on MCR, also known as "2.0", back from the base of 1.0. I already kind of wanted to restart development of MC completely from scratch, so I decided to do just that and started work on Chronicles Meteorfall, shortened to CM or 3.0. I started development of CM in early 2023, but I ended putting that project on hold for most of that year to work on another project, my game Noel and the Tower of Doom.

Once I was done with NToD I began work on CM for real in early 2024. Early on in CM's development I decided to go full commercial as after working 5+ years on a single project I felt that I deserved to be paid on my hard effort rather than making this massive passion project for no financial incentive, as since my time on RMN had passed I had matured and realized the value of money after graduating from high school and working multiple jobs.

CM was worked on from January 2024 to September 2025 when I released my first demo for the project, containing the first 3 chapters of the game and some bonus content. Afterwards and since I have been working on the rest of the chapters (Ch4 and 5 are fully done and Ch6 is 25% complete) and constantly updating the demo to fix bugs and other issues with the game. I have a dedicated team of beta testers helping me test my game and am doing a lot better in terms of mental health. I even got my game released on Steam!

So yeah, that's basically the jist of everything that's happened since I started working on CM. The v3.1 update, basically the full release of the game, will release in late 2026, and afterwards I will be able to move on to work on Chronicles II and everything that comes after. Until then, happy gamemak everyone!
  • Production
  • Commercial
  • KrimsonKatt
  • RPG Maker MZ
  • RPG
  • 02/24/2022 08:19 PM
  • 01/26/2026 07:53 PM
  • 12/31/2026
  • 10665
  • 3
  • 0

Posts

Pages: 1
Hello, the game is failing to load something, preventing me from leaving the house.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
That's a glitch involving me forgetting to replace one of the old facesets with the new ones. Normally, a text pop up would appear telling you that you need to collect your stuff before you can leave, but since I removed the original facesets from the game's files it tries to load a faceset that isn't there and the game crashes. To fix this, reload your save and open both the chest and collect the item on the counter. That will allow you to progress and avoid the glitched textbox. I'll fix this right away.
Pages: 1