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January 2024 - Update

  • zaeran
  • 01/16/2024 04:54 AM
  • 112 views
As the development of Guild Master: Langris continues, we've been hard at work shaping the game's core elements and enhancing its visual appeal. Here's a rundown of the latest developments:

Coding with Shora - Quest Simulation System
Teaming up with the skilled RPG Maker programmer, Shora, of Shora Lighting, we've been focused on creating a dynamic quest simulation system. This system is pivotal to the game, as it allows players to hire guild members and embark on exciting quests. The collaboration has been fruitful, and we're making significant strides in bringing this system to life, adding depth and immersion to the game.

Graphical Improvements - Portraits
We've embarked on graphical improvements, including character portraits. As much as I love the fire emblem portraits, I don't think they fit witht he aesthetic of the game, especially if we are making a commercial game. Working closely with the talented artist alonelyspirit, we're redesigning character portraits to elevate the visual storytelling in Guild Master: Langris. Please note that @alonelyspirit also creates NSFW art, so we advise discretion if visiting their twitter page. Below, you can find the new character portraits, showcasing the remarkable transformation.

NEW CHARACTER PORTRAITS


Graphical Improvements - Battle Sprites
In the realm of character aesthetics, I've partnered with the exceptional Aleksandre Shonia to revamp our battle sprites. Our goal is to breathe new life into the characters, aligning them with the vision we have for Guild Master: Langris. I've provided sketches that outline the creative direction we're taking, setting the foundation for the character redesign process. Additionally, we're not limiting ourselves to character redesign; we're adding enemy sprites for combat encounters. Stay tuned for a glimpse of Alex's work, which will clean-up my designs.

BATTLE SPRITE SKETCHES


NEW ENEMY SPRITES


Skill Learning Overhaul
One of the most exciting changes we're implementing is a complete overhaul of the skill learning system. Drawing inspiration from Grandia II's mana egg system and mastery levels, we're introducing a more strategic and immersive approach to skill acquisition. This will empower players to shape their characters' abilities and deepen their connection to the game's progression.

Personal Challenges
On a personal note, I've been dealing with some family matters that have required my attention, including expecting my first child within the next month. Balancing personal life with game development can be challenging, but it's a reminder of the importance of self-care during this journey. Rest assured, I remain dedicated to Guild Master: Langris and will continue to work diligently to bring our vision to fruition.

Conclusion
The development of Guild Master: Langris is an exciting adventure filled with creativity, challenges, and collaboration. We're grateful for the support and enthusiasm from our community as we strive to create a memorable gaming experience. I will try to have a new update atleast every 2 months. Keep an eye out for more updates, and thank you for joining us on this incredible journey!