SUIKODEN 1 WAR SYSTEM
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Does anyone know how I could make a battle event simular to suikoden 1?
Im thinking variables with the enemy commands but I don't know how I could show the men each side has.
http://www.youtube.com/watch?v=1quRhKnTaiQ
Edit: Forgot to mention its rpgmaker 2k3
Im thinking variables with the enemy commands but I don't know how I could show the men each side has.
http://www.youtube.com/watch?v=1quRhKnTaiQ
Edit: Forgot to mention its rpgmaker 2k3
You should use RMXP. That is the best thing to help replicate the Suikoden 1 War battles.
I, myself, am looking for people who can replicate Suikoden 1 War Battles, Duel Battles and regular battles but making a whole new story. It's more so just a tribute to the Suikoden series.
I, myself, am looking for people who can replicate Suikoden 1 War Battles, Duel Battles and regular battles but making a whole new story. It's more so just a tribute to the Suikoden series.
Iv got a system now on 2k3.
Gonna try and figure out how to make it more than just charge/bow/magic though. Such as got to ass unit groups and stuff. Maybe add in a way for spies to work.
And I don't use RMXP because I tried it and couldn't get a side view battle system to work. (Althought I might try it after I have finished my current project.)
If anyone is interested in having a look at what I have done I could send you it on a blank project.
Gonna try and figure out how to make it more than just charge/bow/magic though. Such as got to ass unit groups and stuff. Maybe add in a way for spies to work.
And I don't use RMXP because I tried it and couldn't get a side view battle system to work. (Althought I might try it after I have finished my current project.)
If anyone is interested in having a look at what I have done I could send you it on a blank project.
For each man showed on each side, you'd have to have a lot of pictures loaded up, and use variables that show each number at the top. It starts to get difficult when you're doing all of that for each number, and the images, and also eventing it to have stats based on each character. With 2k3, it will take a longer time to set up, even with the current system you have, than on XP where-as you probably can find scripts already made.
I'm going for the old style War battles such as what 1 had, too, since Suikoden 2's War battles sucked and were of lower quality and professionalism than what 1 had.
I'm going for the old style War battles such as what 1 had, too, since Suikoden 2's War battles sucked and were of lower quality and professionalism than what 1 had.
Problem is.
I've already got my project 1/2 done and just relized adding an interactive scene would be a lot better than a cut-scene. And I don't have to many characters tbh just enough to give you options.
I've already got my project 1/2 done and just relized adding an interactive scene would be a lot better than a cut-scene. And I don't have to many characters tbh just enough to give you options.
Not sure if I understand this correctly, but it's pretty easy to take 1 variable and split it up into 4 separate numbers to be displayed on screen in real time using 4 pictures. I did this in my game. I can help with this part, no problem.
As far as showing animated characters running around between turns(haha I never saw that game before, it looks almost silly :P) you could do that with battle animations. With 2k3 you can only have 1 battle animation showing so it would be a bit tedious to create a single battle animation with as many little guys running around as that video. But with the 20xx engine(it's incomplete tho) you can have unlimited battle animations running, which would make it ridiculously easy. It could probably be done with charsets too, if you get creative and create a mosiac of events.
As far as showing animated characters running around between turns(haha I never saw that game before, it looks almost silly :P) you could do that with battle animations. With 2k3 you can only have 1 battle animation showing so it would be a bit tedious to create a single battle animation with as many little guys running around as that video. But with the 20xx engine(it's incomplete tho) you can have unlimited battle animations running, which would make it ridiculously easy. It could probably be done with charsets too, if you get creative and create a mosiac of events.
How does 20xx work though? Is it actually an engine or a mod? Cos i downloaded it and it seams like a mod. Unless you install the engine somewhere different.
Mind you It doesn't seam to work on my 64 bit os.
Just relised I could do the little guys running around with a video Recorded from age of empires or something but I don't know if that would make the game to big.
Mind you It doesn't seam to work on my 64 bit os.
Just relised I could do the little guys running around with a video Recorded from age of empires or something but I don't know if that would make the game to big.
If you do a video of it, that would be a pretty boring cut scene.
I'm going for the old style War battles such as what 1 had, too, since Suikoden 2's War battles sucked and were of lower quality and professionalism than what 1 had.
Really? REALLY?
While Suikoden II definitely was not perfect from a technical standpoint, Suikoden I's War battles were simple and too easy. Like, retard status easy. It was literally a game of rock paper scissors that even took the guesswork out the the equation once you got ninjas that could predict what move the enemy was going to make. It was literally 'Ninja/Mathiu/Charge/Repeat' every single battle.
Like I said, while not perfect, Suikoden II's battle system actually utilized terrain, positioning of units, special abilities of units, the concept of range, unit types, and better AI for allies and enemies to make for definitely engaging clutch battles.
I mean how it looked. Suikoden 1's War Battles looked more professionally done than what 2 had. They may have been little people running around, but the Art used during it looked much better.
haha
You basically make a game the same way that you would using 2k3. The editor shows no signs of changes, afaik. A few files are put into the games folder and you are replacing the RPG_RT.exe so that when you run the game with the new .exe, it can make use of the new features.
Some features are just automatic. For example, on a map you would just code in multiple battle animations running and viola! they do not cancel each other out. You simply put extra images of higher quality in the folder with the right naming convention, and voila they are used instead.
Some of the features will require special coding, like drawing windows on screen. A few new commands are run by writing into a variable to pick one of them, them writing into another variable to activate it.
I haven't really used it much myself so I don't know everything, yet. There are still kinks to iron out, like passability priorities and event behavior and such.
author=Wulf_Productions
How does 20xx work though? Is it actually an engine or a mod? Cos i downloaded it and it seams like a mod. Unless you install the engine somewhere different.
Mind you It doesn't seam to work on my 64 bit os.
You basically make a game the same way that you would using 2k3. The editor shows no signs of changes, afaik. A few files are put into the games folder and you are replacing the RPG_RT.exe so that when you run the game with the new .exe, it can make use of the new features.
Some features are just automatic. For example, on a map you would just code in multiple battle animations running and viola! they do not cancel each other out. You simply put extra images of higher quality in the folder with the right naming convention, and voila they are used instead.
Some of the features will require special coding, like drawing windows on screen. A few new commands are run by writing into a variable to pick one of them, them writing into another variable to activate it.
I haven't really used it much myself so I don't know everything, yet. There are still kinks to iron out, like passability priorities and event behavior and such.
author=Wulf_Productions
Thats a shame Rpg 20xx doesnt seam to work for me. Kept crashing oh well.
Probably because it's not finished. If you load up a game with 20xx and try to access the skills menu(for example) it will crash. Lot's of stuff just isn't implemented yet so it crashes. It's been a while since I tried it so I dunno what might be working right now.
It's why many of us are patiently waiting for it to be complete so we can start making better games with it. For those who have big dreams for 2k3 games, 20xx is a must. It's pretty useless to work in it now so all you can do is look at the planned features and plan your games on paper.
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