RM2K3- CUSTOM MENU HELP
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Alright have a long break from this to work on other stuff, I decided to try and tackle my cms again. After looking over it I still can't figure out whats wrong.
The problem:The cursor will not move where I tell it to, when i press an arrow key it just goes to the upper-left corner of the screen and stays there until I cancel out of the menu and reenter appearing where it should be(least i hope what its doing). Here is a pic of the current system, maybe someone here can spot what the heck I may be missing. The cursor is supposed to move in just the items category. 3 slots left and right, and 4 slots up and down. The cursor when goes over the edge defaults to the other side, least that's the idea O_o.
The menu I am using is here:
And here is the code:
The problem:The cursor will not move where I tell it to, when i press an arrow key it just goes to the upper-left corner of the screen and stays there until I cancel out of the menu and reenter appearing where it should be(least i hope what its doing). Here is a pic of the current system, maybe someone here can spot what the heck I may be missing. The cursor is supposed to move in just the items category. 3 slots left and right, and 4 slots up and down. The cursor when goes over the edge defaults to the other side, least that's the idea O_o.
The menu I am using is here:

And here is the code:
Hit F9 and check the cursor display X/Y. If they're correct, there's something wrong with the coord set logic, otherwise it's an issue with something hijacking the picture display. There's nothing here that really points towards a specific problem though. If it's still giving you a hard time, feel free to upload the project and I'll give it a more detailed look.
You know, unless it's system graphics, I don't have to really change the menu at all, you on the other side, are making a small mistake that you can make if you want. I call it a mistake because it's something you REALLY don't need to do when it's already got it. If every game maker made you have to make EVERYTHING from scratch, if this was my job, I'd be out of it.
author=psy_wombats
Hit F9 and check the cursor display X/Y. If they're correct, there's something wrong with the coord set logic, otherwise it's an issue with something hijacking the picture display. There's nothing here that really points towards a specific problem though. If it's still giving you a hard time, feel free to upload the project and I'll give it a more detailed look.
The coords are set to "0"...but when i hit esc(call/close menu button) it returns to where it supposed to be with correct coords. And the coords are correct. but whenever i try to move the cursor left or right, it will shoot up into the corner. Does that help?
author=jc98
The coords are set to "0"...but when i hit esc(call/close menu button) it returns to where it supposed to be with correct coords. And the coords are correct. but whenever i try to move the cursor left or right, it will shoot up into the corner. Does that help?
No, doesn't help really.
However, just remembered something else... Loops in 2K3 are broken. Break Loop just jumps to the closest End Loop. If you're running nested cycles this breaks completely. I have no idea if that's what's causing this (as I can't see all of your event) but changing to labels couldn't hurt.
But really though, I've got a ton of experience debugging dumb 2k/3 stuff and it's hard to exactly describe bug symptoms. It'd be easier to just upload a stripped version of the project file.
Alright here it is, its common event "0063:CMS-Menu"
http://rpgmaker.net/users/jc984/locker/lotf.rar
http://rpgmaker.net/users/jc984/locker/lotf.rar
The issue is that you're never even using common event 63. You're calling 66 instead. The call from CE62 goes to 66 and not 63, not sure if that's you're intention. And CE66 is broken because you're displaying at some completely unrelated variables. The show picture is bad; here's the fixed line:
(you've still got some cursor logic problems in CE66, not sure if it's resolved in CE63 but that should be enough)

(you've still got some cursor logic problems in CE66, not sure if it's resolved in CE63 but that should be enough)
You can use this add-on to create logfile where all event commands and variable changes are logged. This way, you can find out what went wrong and where it happened.
http://rpgmaker.net/forums/topics/8658/
http://rpgmaker.net/forums/topics/8658/
author=psy_wombats
The issue is that you're never even using common event 63. You're calling 66 instead. The call from CE62 goes to 66 and not 63, not sure if that's you're intention. And CE66 is broken because you're displaying at some completely unrelated variables.
Yea I am supposed to be using 63, oops lol. oh well there basically the same. I just made the 2nd one to redo to test some things out to try and fix it. I am using the zelda starter pack cms system. I will just stick with 66 and delete 63.
But yea that fixed it, now the cursor just kinda goes all over in the menu and not where it supposed to go.
author=Cherry
You can use this add-on to create logfile where all event commands and variable changes are logged. This way, you can find out what went wrong and where it happened.
http://rpgmaker.net/forums/topics/8658/
I tried this out and gave me this whenver i try and access the menu.
http://rpgmaker.net/users/jc984/locker/error.PNG
Oh, looks like there is a bug in this thing.
Sorry, my fault. I already found it now and I'll fix it within the next hours.
EDIT: Please re-download it, it works now!
EDIT2: Oh, the error is already resolved. Yeah, forget it then.
Sorry, my fault. I already found it now and I'll fix it within the next hours.
EDIT: Please re-download it, it works now!
EDIT2: Oh, the error is already resolved. Yeah, forget it then.
Well the cursor still won't go where I want it. But I will try out your addon again cherry to see if I can figure out the problem. Thanks for you're reply.
make sure the "key input processing" command is set to "wait until key pressed". probably isn't the case, but would be an easy fix if that were the case.
author=narcodis
make sure the "key input processing" command is set to "wait until key pressed". probably isn't the case, but would be an easy fix if that were the case.
Yea it is already set to that, but yes that would be an EASY fix...
Eureka! I fixed it!...sort of. The damn cursor moves where I want it now. apparently after looking over some stuff and using the image positioner i figured out the Y's and X's were off somewhat. And there was extra event coding that interfered with it causing it to scramble. Go figure...O_o.
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