FINAL FANTASY I ORIGINS HP LEVEL UP

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IN FFI When you level up it increases your HP by either 20-39 or a small number like 2-5 if i wanted to put that same amount per level in my game, would i need to do it level by level manually, or is there anywhere that would show me all the levels, or is there a program of sorts that would figure it out for me?

I am using RPG 2k3 if that helps or hinders in any way.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, here's what you need to do.

1) Make variables to store all the party member's levels. Don't use these for anything else except this system.
2) Make a common event, a parallel process, named Max HP Bonus. It should always be running.
3) Have the parallel process check each character's current level and see if it's the same as their variable. If so, do nothing. If not, increase their max HP by a random amount and increase their variable by one. (You will need to store the character's actual current level in a temp variable in order to do the comparison. You can reuse the same temp variable for everyone.)
author=LockeZ
Well, here's what you need to do.

1) Make variables to store all the party member's levels. Don't use these for anything else except this system.
2) Make a common event, a parallel process, named Max HP Bonus. It should always be running.
3) Have the parallel process check each character's current level and see if it's the same as their variable. If so, do nothing. If not, increase their max HP by a random amount and increase their variable by one. (You will need to store the character's actual current level in a temp variable in order to do the comparison. You can reuse the same temp variable for everyone.)


will the variables to store the levels be a common event as well?

What event do i use to check the levels?

Wil using this system add to the current hp you get from setting the HP graph in the hero part of the database; does it negate that or should i change that?



Here is your solution, as LockeZ described:



As you can see, the Hero "Klaus" is gaining 20-39 HP every time he levels up. If you set a specific number to be gained on the HP graph for Klaus, the 20-39 additional HP will be gained on top of that amount.
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