DIFFERENCES BETWEEN RM2K AND RM2K3?
Posts
I know of a few, obviously the side-view DBS is the main appeal. Other than that I know rm2k3 lets you use alot more keys for the Key Input Processing.
Are there any other major changes? Is there any reason to prefer 2k over 2k3?
Are there any other major changes? Is there any reason to prefer 2k over 2k3?
Not really. The biggest changes in RM2k3 include a new sideview default battle system (replacing the frontview battle system of RM2k), a class system and native support of MP3 playback. Other than that they are almost identical.
Between RM2k and RM2k3, wasn't that the time that Enterbrain took over from ASCII for the RM* development? Or am I misremembering?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There are a few more options for battle events, but damned if I can remember what they are. I seem to remember they were pretty helpful though.
Classes were added, and the ability for characters to change classes, with some various options. This also lets you change a character's battle commands mid-game. Equipment was made so that you can set it to be equippable either per-character or per-class, whichever you prefer.
As a result of the side-view battle system, spell animations are done somewhat differently. You have to set character movement for each animation, for example.
The XP curves were made infinitely worse, they can no longer rise anywhere near as steeply as they could in RM2K. In RM2K you could have an exponential curve, while in RM2K3 you cannot - at the steepest curve you can make, level 50 still only takes twice as much XP as level 25. I hate it when they remove functionality in upgrades. But you can always make a custom XP system, even with the DBS.
Some minor extra options for equipment. In RM2K3, weapons and armor can cast spells when used as items, FF4 style. RM2K3 also lets you set the percentage chances for status resistances and on-hit status effects on equipment.
The picture limit was increased by a lot, yeah. RM2K3 gets 50 pics on-screen, while RM2K only gets... 8? I think? It's been so long since I used it.
Classes were added, and the ability for characters to change classes, with some various options. This also lets you change a character's battle commands mid-game. Equipment was made so that you can set it to be equippable either per-character or per-class, whichever you prefer.
As a result of the side-view battle system, spell animations are done somewhat differently. You have to set character movement for each animation, for example.
The XP curves were made infinitely worse, they can no longer rise anywhere near as steeply as they could in RM2K. In RM2K you could have an exponential curve, while in RM2K3 you cannot - at the steepest curve you can make, level 50 still only takes twice as much XP as level 25. I hate it when they remove functionality in upgrades. But you can always make a custom XP system, even with the DBS.
Some minor extra options for equipment. In RM2K3, weapons and armor can cast spells when used as items, FF4 style. RM2K3 also lets you set the percentage chances for status resistances and on-hit status effects on equipment.
The picture limit was increased by a lot, yeah. RM2K3 gets 50 pics on-screen, while RM2K only gets... 8? I think? It's been so long since I used it.
Nested special message characters were added. \N[\V] doesn't work in 2k, but it does in 2k3 (iirc)
also they broke the agility stat
also they broke the agility stat
post=150201
RM2K only gets 20.
This changed when Enterbrain took over and released the v1.51 VALUE patch for RM2K. The picture limit was raised to 50 and mp3s are supported in this patch, just like RM2k3. Of course the front view battle system still remains in RM2k
post=150216post=150201This changed when Enterbrain took over and released the v1.51 VALUE patch for RM2K. The picture limit was raised to 50 and mp3s are supported in this patch, just like RM2k3. Of course the front view battle system still remains in RM2k
RM2K only gets 20.
Well, the standard version of RM2K that people around here have used only gets 20. =P
Moved to GD&D as this is a specific engine development question.
post=150135
You can tell Enterbrain was hard at work for those three years.
Regardless of that the 2k3 era is generally regarded as when RPG Maker was at its peak popularity. I'd say it's still solid for enthusiasts even though RMXP is better.
Yeah, I agree. I love RM2k3 and I haven't switched from it, except to VX for certain projects, due to that fact. Part of that is largely due to the wider amount of resources available for the 2k3, opposed to the more limited resources for XP. Also, I didn't want to learn Ruby when it came out, haha.
You can convert everything used in 2k3 to work in XP.
http://rpgmaker.net/users/Solitayre/locker/XP_Resource_Converter.zip
This might be a good place to start.
This might be a good place to start.
RM2K3 also lets you set the percentage chances for status resistances and on-hit status effects on equipment.
RM2k also does that






















