WHY GENRE DESCRIPTIONS WHEN SUBMITTING A NEW GAME WOULD BE AN ACE IDEA.

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LouisCyphre
can't make a bad game if you don't finish any games
4523
Wikipedia says an SRPG is:
This sub-genre of role-playing game principally refers to games which incorporate elements from strategy games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid. Unlike other video game genres, tactical RPGs tend not to feature multiplayer play.

A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration. For instance, Final Fantasy Tactics does away with the typical third-person exploration to towns and dungeons that are typical in a Final Fantasy game. Instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game. Characters gain experience points from battle and grow stronger and games like Final Fantasy Tactics award characters secondary experience points which can be used to advance in specific character classes. Battles will have specific winning conditions, such as defeating all the enemies on the map, that the player must accomplish before the next map will become available. In between battles, characters can access their characters to equip them, change classes, train them, depending on the game.


Tropesland says an SRPG is:
Console-style turn based strategy games are also more common on handhelds than on set-tops, and in Japan, where a long-running series is Super Robot Wars, a Massive Multiplayer Crossover game among many of Bandai's series and occasionally those of some other companies as well. In fact, some normally realtime series have been converted to this genre for handheld installments. Turn based strategy stands up especially well to the limited controls and computational muscle of handhelds, not to mention that turns are suitable to spurts of frequently interrupted casual play.


http://rpgmaker.net/games/?genre=srpg

How many are Strategy RPGs, as defined above? This concerns me somewhat, as we might be frustrating a good deal of players who come here looking to scratch that tactical itch that would be very pleased with such offerings as Aurora Wing, Tale of Exile, and Cast Aside. Instead, these players get improper responses such as Pac-Man Adventures and The Fisherman Game - which, while both decent games, aren't Tactical RPGs at all.

Then there's the whole deal of "my gam has stratergy and its and rpg so its and srpg!".

So, I'm basically asking for two things here. First, the short-term solution of changing the "Strategy RPG" label to "Tactical RPG"; and second, descriptions attached to the genre selection to help guide new members into placing their games into the correct genres, such as

Tactical RPGs are a style of role-playing game where the placement of units on the field has a bearing on the gameplay, such as in Fire Emblem and Final Fantasy Tactics.
Arcade games harken back to the days of gaming yore with simplistic gaming experiences reminicient of Pac-Man, Frogger, or Galaga.

So, instead of a pulling down a list when you select your game's genre, you pick a radio button out of a set. Nothing drastically different, just a way to help developers help players find their games.



Thoughts?
I think we had this discussion before when I proposed to expand the existing list of genres to what we have now.

If games are mislabeled the an admin would have to go in and change it.

I support the idea of having "Tactical RPG" and "Strategy" as two separate genres (vs the blanket "Strategy RPG" we have now) but iirc that idea was shot down.
Max McGee
with sorrow down past the fence
9159
A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration. For instance, Final Fantasy Tactics does away with the typical third-person exploration to towns and dungeons that are typical in a Final Fantasy game. Instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game. Characters gain experience points from battle and grow stronger and games like Final Fantasy Tactics award characters secondary experience points which can be used to advance in specific character classes. Battles will have specific winning conditions, such as defeating all the enemies on the map, that the player must accomplish before the next map will become available. In between battles, characters can access their characters to equip them, change classes, train them, depending on the game.

This entire paragraph applies to To Arms! even if the bit about movement does not. I am not genre blind and I definitely standby my choice to label To Arms! as a strategy RPG. Of course, that says nothing about the rest of the list. Like Pacman Fisherman or whatever.
LouisCyphre
can't make a bad game if you don't finish any games
4523
That's why the label is flawed - sure, your game may be strategic, but it's not what a player who's clicking the Strategy RPG label is looking for. If the label was Tactical RPG, it'd still convey the exact same meaning to players while ceasing to technically include games like To Arms!, Diablocide, and other mechanics-focused RPGs.

Basically, it comes down to whether your game to be found by players who are looking for what your game is, or by players who are looking for what your game isn't.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I definitely need to clean that up some, chaos. Thanks for the feedback.
Max McGee
with sorrow down past the fence
9159
post=128306
That's why the label is flawed - sure, your game may be strategic, but it's not what a player who's clicking the Strategy RPG label is looking for. If the label was Tactical RPG, it'd still convey the exact same meaning to players while ceasing to technically include games like To Arms!, Diablocide, and other mechanics-focused RPGs.

Basically, it comes down to whether your game to be found by players who are looking for what your game is, or by players who are looking for what your game isn't.

I guess I see your point it just seems that either term (Tactical RPG or Strategy RPG) could mean either thing, neither thing, or both things. : )

Also (I anticipate WIP will laugh at this) shouldn't makers be able to label their games as whatever they want and have final say on that? Like Muse takes place in the future in space but if AznChipumunk wants to name it horror even if I think it's science fiction then shouldn't the decision default to him? (That was a nonsense example, by the way but you get the point.)

I guess it rather depends whether RMN is more a resource for developers/creators or for people who like to play amateur games (I wish more of the latter would join the forums, they seem way underrepresented). The eternal question, eh?
Welp, sometimes games are obviously mislabeled so they need to be fixed. However, I am a big fan of consistency and the only way I see to do that (right now) is to have the admin/staff enforce a standard set.

However, WIP is working on a better solution.
tip: AznChipmunk wants to name it science fiction, which isn't an option
Max McGee
with sorrow down past the fence
9159
I remember you saying it was silly that was science fiction RPG and horror but no "Science Fiction". And for that matter, no "Horror RPG" (Eldritch; The Longing Ribbon) as opposed to "Horror" (Backstage, Your Star).
LouisCyphre
can't make a bad game if you don't finish any games
4523
WIP's working on a setup where you pick multiple tags for your game out of a selection. So "Horror" + "Sci Fi" + "Adventure" = Muse.
I find it funny to observe that there has been a strong push to distance RMN away from just RPGs and yet a lot of our genres are "<something> RPG". :)
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
post=128667
Also (I anticipate WIP will laugh at this) shouldn't makers be able to label their games as whatever they want and have final say on that??
No.
http://rpgmaker.net/games/?genre=arpg

post=128689
I find it funny to observe that there has been a strong push to distance RMN away from just RPGs and yet a lot of our genres are "<something> RPG". :)
Talentless hack syndrome? I could get on a very huge rant about this but won't. Might be that there is this big RPG in the domain name, though.
post=128719
post=128689
I find it funny to observe that there has been a strong push to distance RMN away from just RPGs and yet a lot of our genres are "<something> RPG". :)
Talentless hack syndrome? I could get on a very huge rant about this but won't. Might be that there is this big RPG in the domain name, though.

...which you hate.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
RPGs are my favorite genre of game.
Solitayre
Circumstance penalty for being the bard.
18257
I think he was referencing your desire to make the site less RPG-centric and more friendly towards all genres.
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