CCOA'S UMS SCRIPT HELP

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Pages: 1
kitten2021
Returning from RMVX Death
1093
Hi,
I have read through Ccoa's UMS script manual and have gotten no-where with what I'm looking for in rmxp...

Example of what I am talking here please:
http://rpgmaker.net/games/1744/Human_Crossings/images/8201/

If you notice, the name "Feara" is not in the very center of the Name window, I have looked all over the script and the manual for a way to move the name up a couple pixels, but I have been unsuccessful. Can anyone please help me out with this...?
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Would it be possible to post the script in its entirety? I doubt most of us know what to do with ccoa's stuff without seeing the code, myself included.
kitten2021
Returning from RMVX Death
1093
Umm... I'm not sure how to do that without taking up the whole page. Her script is nearly 3500 lines long....

EDIT:
Wait, figured it out...
http://rpgmaker.net/users/kitten2021/locker/Ccoas_UMS_Script.txt
(DL button at the top I think will allow you to download it)
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Line 2237, edit the first two parameters within the draw_text function to position the text.

The full explanation of the draw_text parameters is as follows:
draw_text(x, y, width, height, str[, align])

You want to modify the "y" value, the second parameter from the left, to position the text on the vertical axis (in which the text is currently off-centered). Larger values will move the text down, while smaller values will move the text up.

Note: I can't test for certain whether this is the line we're looking to edit. The script gave me a missing file error (something regarding "talk1"?) and I'm not about to hunt down some obscure file for an already obscure script.
Pages: 1