CRITICISM FOR DUMMIES
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Well, this is something I have noticed a lot, specially since all we do is create for the most part. I've seen some people in overall giving comments in a game just saying stupid shit like ZOMG you typed this wrong, while there are 100 other things both good and bad that could be pointed out as well, at least as courtesy, or if you really wanna be listened to in the first place.
Criticism should be more serious, a lot of people want proper feedback... not just quick looks at how things look in the screen, and for christ sake, give someone a break if they make a mistake, don't just stereotype the overall knowledge and talent of the person just because you found something as insignificant as a engrish mistake. *sigh*
I'm just generalizing towards these crowds that are in every RM community... jeez, to make it simpler for these people, here's a guide on how to critique in the first place (in case you didn't know, and probably don't) :) Have fun. Critique in the end :)
The original document: http://ezinearticles.com/?How-To-Give-Criticism-Without-Bruising-Egos&id=59310
Thanks for reading, now you know that when someone spelt something wrong in their game, or how something else is wrong in whatever case, you can offer your thoughts on what could be the solution.
Criticism should be more serious, a lot of people want proper feedback... not just quick looks at how things look in the screen, and for christ sake, give someone a break if they make a mistake, don't just stereotype the overall knowledge and talent of the person just because you found something as insignificant as a engrish mistake. *sigh*
I'm just generalizing towards these crowds that are in every RM community... jeez, to make it simpler for these people, here's a guide on how to critique in the first place (in case you didn't know, and probably don't) :) Have fun. Critique in the end :)
As responsible employers, parents, and friends, we have an obligation to correct the mistakes of other people in order to enhance their personal success. The task before us is how to correct a deficiency without damaging the delicate ego that can sometimes get in the way. Too often people criticize someone's behavior without providing a solution and this is detrimental because it then becomes a personal attack on the person that only aims to demerit them. Constructive criticism involves pointing out their weakness and offering a solution to correct it. In order to give constructive criticism, we must seek the solution to the problem before we point it out to the person. By doing this, we effectively separate the behavior from the ego and preserve the relationship in the process.
Here Are Some Strategies For Giving Constructive Criticism:
1. Never criticize while you are angry with the person. If your emotions are controlling your actions, then avoid any type of criticism. It becomes too easy to use that criticism as a chance to make a personal attack on the other person when emotions are high. Distance yourself and regain your own composure before you address a behavior that needs correcting.
2. Offer a better solution. Know the difference between disliking a certain behavior because it disagrees with your own personal preference versus disliking a behavior in favor of a more efficient way or correct way of doing something. Avoid making a criticism and then attempting to support it with emotional appeals because the issue then becomes a matter of personal preference and conflicting egos. Instead, use the power of logic to show the person that there really is a better way of doing the same thing that will enhance their own success and productivity.
3. Always let the person save face. This means respect the person, even if they did something completely inappropriate. The psychological consequences of embarrassing or disrespecting someone in front of their peers is very severe. It is so severe in fact, that such embarrassment has been a major factor in 80% of all violent incidents in the workplace and at schools. Criticism is a personal and private process that is not to be shared with anyone else. Also, it is just as important not to make it apparent to other people that you are giving, or going to give criticism. Asking someone to come into your office in front their peers can be just as damaging as criticizing them in public. Keep it very confidential and respect your counterpart's needs to save face in front of their peers.
4. Focus on the problem, not the person. When giving constructive criticism, make sure that you stay focused on addressing the problem and not the person. The problem is an objective issue that you can work cooperatively on to enhance both of your interests. Focusing in on the person, however, will always be construed as a personal attack against themâ€"even if it is not meant to be. Personal attacks are always followed up with resentment and anger, which can actually be more detrimental in the long run because it can cause deep-seated resentment, which in turn, can lead to poor moral, clandestine or saboteur behavior, and passive-resistance. Remember that the person has feelings and those feelings can be easily broken by a wrong approach. Whenever you give criticism, follow the golden rule of attacking the problem, while being gentle on the person.
5. Empathize with their position. Empathy is the ability to step into the shoes of the other person and see the world from their perspective. Sometimes we forget what it is like to be the new person on the job because we have grown accustom to a certain procedure or routine that is second nature to us. Remember that people don't always see things as you do and part of being a good educator is being able to understand the other person's position and work with them at their levelâ€"not your own.
6. Never label the person. Attaching a negative label on the person being criticized is an inappropriate approach because it dehumanizes them, making it easier for you to be angry with them and it demoralizes them.
7. Focus on the future, not the past. Blaming someone for their past behavior does nothing but create conflict. The past is over with and your main concern is that it does not happen in the future. So instead of dwelling on past behavior, use it as a teaching tool so that they can improve in the future.
8. Use softening words to pad your criticism. Softening words are designed to “soften†harsh-sounding statements.. Softeners work because they leave a lot of room for interpretation of the statement that follows it. Some examples of softeners are, “I think,†“I suppose,†“it seems,†“I believe,†etc. So instead of making a harsh statement such as, “You're report is terrible.†Replace it with a softened criticism such as, “It seems to me that this part of your report could use some revision.†The psychological effect of rewording a statement can lead to a greater amount of persuasion and conflict avoidance.
9. Give them an opportunity to correct their behavior. This is an important step for any criticism because it works at two different levels. On the first level, giving them the opportunity to correct their behavior or actions lets them take responsibility for their behavior and reinforces the point that they must be held accountable for their actions. On the second level, giving them the opportunity to correct their behavior will give them an opportunity to redeem themselves and save face with you, which will make it easier for them to put their past behavior behind them and move one.
10. Constructive criticism is a sign of compassion. Criticism is often associated as a negative thing because it is often abused as a transport device for personal attacks. However, constructive criticism is a positive gift because the core message behind that criticism is that you care about the person enough to want them to succeed in the future. Constructive criticism is one of the main tests that separate regular people from true caring friends. Caring people will be honest with you and even risk generating conflict if they believe that their constructive criticism will help improve your life. Make sure that the person knows that your constructive criticism is done because you care about them and that you value your relationship with them. They will respect you more for being honest with them.
The original document: http://ezinearticles.com/?How-To-Give-Criticism-Without-Bruising-Egos&id=59310
Thanks for reading, now you know that when someone spelt something wrong in their game, or how something else is wrong in whatever case, you can offer your thoughts on what could be the solution.
Cool article, 100% true. This is the kind of stuff I'd like to see a lot more of here, especially in game reviews. I try to do a lot of the things listed here already, but it never hurts to brush up on it.
Everybody should read this.
Everybody should read this.
People should realize that reviewing isn't just nitpicking on GRAMMAR and insulting for the sake of insulting. You can still give an opinion of a game AND have fun nitpicking the ENTIRE game without needlessly insulting the maker. Takes a lil' bit of effort on the part of the writer.
author=Asalieri link=topic=3415.msg68313#msg68313 date=1238195211
People should realize that reviewing isn't just nitpicking on GRAMMAR and insulting for the sake of insulting. You can still give an opinion of a game AND have fun nitpicking the ENTIRE game without needlessly insulting the maker. Takes a lil' bit of effort on the part of the writer.
Yes, although I do not take offense personally, since I know how to handle criticism, I have seen it happen a lot. Now, what pointing out the bad straight up (without explaining why it's bad) it's mostly what people take offense for... you say "map sucks!" - okay, you might be right, but seriously, why not explaining why it sucks? in the long run, the creator aside from the 10 minutes of pissing haha, he will start wondering or giving some thought to it, if he in the end agrees, then he find a solution for it. Well, I could go on for hours, but I got something to do now, so it's up to you guys to share your thoughts on this.
Yeah, I myself will make fun of the shortcomings, but I will DEFINITELY explain what I found wrong with it in detail afterwards, and let the creator know how it can be worked on.
I find that keeping a journal of my comments as I play (see the Generica topic for an example) helps me stay level-headed and useful as a critic. I have done the journal style of a review for games that I... did not enjoy and they let the creator know exactly what I disliked and what I suggested to fix it. The only part of that list that this style saves me from is labeling... I still prejudice certain developers.
I also argue that stereotypes exist for a reason so!
I also argue that stereotypes exist for a reason so!
Ahem... I understand that you were trying to do us a service by posting this here, and I thank you for it, but it seems to me that this article could use some revision.
How was that?
How was that?
I am really curious how Nightblade feels about this post.
Serious response: There are many criticism styles and very few if any are objectively correct or incorrect. Except that different people have different ideas of what is "constructive" or "helpful", and usually you can't change their minds just by saying "you're doing it wrong".
Serious response: There are many criticism styles and very few if any are objectively correct or incorrect. Except that different people have different ideas of what is "constructive" or "helpful", and usually you can't change their minds just by saying "you're doing it wrong".
Can't really say I disagree with the posted pointers on offering criticism, except they seem to be geared more towards employee performance reviews. I would only add the following:
I see nothing wrong with informing people they need to have their work proofread to correct grammar and spelling, however not if it's the ONLY CRITICISM you have to offer. Someone else who's actually going to provide proper feedback can point it out (respectfully) along with other suggestions.
It's ok to have an opinion about a game's artistic style (graphics, music, writing, whatever). However, if you feel the need to comment, "I will not be playing your game because..", don't. You could just as easily tell them what they could be doing differently to improve their mapping (or music, or writing). If you don't feel qualified offering pointers, then give them a link to a game that you feel does it right. If you simply won't play a game because it's not your style, don't comment at all.
I also want to add a blurb about receiving criticism.
By posting your games, screenshots, synopsis, characters, music, etc., you are acknowledging that you will face criticism. Take what you can use, and leave the rest. Some people out there will trash your work just to see your reaction (see: Troll). There's a whole lot of people who may or may not show restraint, but you always can. Don't even acknowledge anyone that doesn't post constructive criticism.
I think that covers it for now.
I see nothing wrong with informing people they need to have their work proofread to correct grammar and spelling, however not if it's the ONLY CRITICISM you have to offer. Someone else who's actually going to provide proper feedback can point it out (respectfully) along with other suggestions.
It's ok to have an opinion about a game's artistic style (graphics, music, writing, whatever). However, if you feel the need to comment, "I will not be playing your game because..", don't. You could just as easily tell them what they could be doing differently to improve their mapping (or music, or writing). If you don't feel qualified offering pointers, then give them a link to a game that you feel does it right. If you simply won't play a game because it's not your style, don't comment at all.
I also want to add a blurb about receiving criticism.
By posting your games, screenshots, synopsis, characters, music, etc., you are acknowledging that you will face criticism. Take what you can use, and leave the rest. Some people out there will trash your work just to see your reaction (see: Troll). There's a whole lot of people who may or may not show restraint, but you always can. Don't even acknowledge anyone that doesn't post constructive criticism.
I think that covers it for now.
Lol at some of the posts here... This is a different view on criticism, however, you can learn a thing or two about the article, cause let's face it, the stuff is interesting. You can take what you can use, just like SF said, and leave the rest, you know... that one part of the employee performance. ;D
Also, when giving criticism, don't assume the recipient will accept it, and if they don't accept it, leave it alone. There is such a thing as bad advice.
author=Max McGee link=topic=3415.msg68973#msg68973 date=1238610550Hear hear! I heartily second this!
I think what we really need is a receiving criticism for dummies thread.
author=harmonic link=topic=3415.msg68948#msg68948 date=1238592358
Also, when giving criticism, don't assume the recipient will accept it, and if they don't accept it, leave it alone. There is such a thing as bad advice.
Lol are you crazy? dealing with these type of things are just as good as booze in your system.
It's not a difficult concept to understand. People want to criticize because it makes them feel good. If they give bad advice, obviously, you don't need to accept it. There is no point in purposely making your game worse just so you can automatically accept all criticism, no matter how shitty.
I have accepted massive amounts of GOOD criticism before. LoD1 is the most downloaded game here, and it got a lot better because of the GOOD advice people gave me. Yes, even you, Legion!
Some of LoD1's criticism wasn't good advice, and was thus, not accepted. You'd have to be seriously thick-skulled not to understand this concept.
Simply finding fault with others is an extremely easy thing that should not be commended as much as it is. It's more difficult and much more admirable to come up with a constructive idea that will IMPROVE someone's stuff, and say it in a way that addresses the problem, not the person.
Examples:
Criticism: The battles are a bit too difficult in the beginning, and too easy later on. Try adjusting the experience curve to balance the challenge level better. (Problem addressed, thoughful suggestion given.)
Shiticism: I don't like your art, so I won't play your egam. (This is a useless comment that doesn't get anything accomplished and prods at the creator. Unfortunately, for some reason, this kind of criticism is still looked highly upon and the recipient is still expected to accept it.)
Anti: wut.
I have accepted massive amounts of GOOD criticism before. LoD1 is the most downloaded game here, and it got a lot better because of the GOOD advice people gave me. Yes, even you, Legion!
Some of LoD1's criticism wasn't good advice, and was thus, not accepted. You'd have to be seriously thick-skulled not to understand this concept.
Simply finding fault with others is an extremely easy thing that should not be commended as much as it is. It's more difficult and much more admirable to come up with a constructive idea that will IMPROVE someone's stuff, and say it in a way that addresses the problem, not the person.
Examples:
Criticism: The battles are a bit too difficult in the beginning, and too easy later on. Try adjusting the experience curve to balance the challenge level better. (Problem addressed, thoughful suggestion given.)
Shiticism: I don't like your art, so I won't play your egam. (This is a useless comment that doesn't get anything accomplished and prods at the creator. Unfortunately, for some reason, this kind of criticism is still looked highly upon and the recipient is still expected to accept it.)
Anti: wut.
Shiticism: <Craze> Here's Geondun! <RMXP.org> You need a side-view battle system.
author=Craze link=topic=3415.msg69108#msg69108 date=1238691689Wow. Just... wow.
Shiticism: <Craze> Here's Geondun! <RMXP.org> You need a side-view battle system.






















