[RMVX ACE] ADDING RANDOM ENCOUNTERS TO A MAP LATER IN GAME?
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At the beginning of the game, only Slimes are present to fight in a particular part of the world map.
Later in the game, the party will revisit the area at which time I would like to add other enemies to that part
of the world map. Seems impossible to me unless it can be done through switches of some kind.Thanks
Later in the game, the party will revisit the area at which time I would like to add other enemies to that part
of the world map. Seems impossible to me unless it can be done through switches of some kind.Thanks
Well, I suppose you could, in theory, make a duplicate world map that has the modified encounters. Though, that kinda sounds like a pain to deal with to ensure all the town/dungeon exists go to the "correct" world map.
An alternate idea (and arguably the one I should have thought of first), would be to set up common events as your encounters instead, rather than using the map's encounter-table. If you insist on not having encounters on-screen, and using a by-step method, you'd need, at minimum, three variables. One that keeps track of the player's current step-count, another to keep track of what step-count to trigger the next encounter on, and another to determine which encounter will happen when the two other variables meet.
An alternate idea (and arguably the one I should have thought of first), would be to set up common events as your encounters instead, rather than using the map's encounter-table. If you insist on not having encounters on-screen, and using a by-step method, you'd need, at minimum, three variables. One that keeps track of the player's current step-count, another to keep track of what step-count to trigger the next encounter on, and another to determine which encounter will happen when the two other variables meet.
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