[RMVX] EVENT ITEMS GRID SIZE
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First Post! Hey all.
So I am working with MV3D and it allows you to use items that 'stand up' in the 3d space, but as I view different character sheets or tilesets, the selection/selectable area seems to be different.
I want to build some spritesheets in krita that will work for event images, can anyone point me in the right direction?
So I am working with MV3D and it allows you to use items that 'stand up' in the 3d space, but as I view different character sheets or tilesets, the selection/selectable area seems to be different.




I want to build some spritesheets in krita that will work for event images, can anyone point me in the right direction?
With the first three sprite-sheets, you could probably put a "$" character at the beginning of the filename to indicate it's meant for one singular character, rather than an array of characters that span four columns and two rows. However, I'm inclined to point out that the engine typically expects frames to be sorted a certain way, with three frames of animation, and that first character sheet looks more like five frames of animation. Saying that, I have no idea how/if MV3D affects the way sprite files are read.
That last sprite sheet seems like a tilesheet more than a character sheet?
That last sprite sheet seems like a tilesheet more than a character sheet?
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