[RM2K3][PAID WORK] FIX MY ABS
Posts
Pages:
1
Hello,
As many of you may know, I am developing a RPG Maker 2003 game, Echoes of the Mind.
Development is doing relatively well. EotM features custom hand-drawn maps, music, menus and an action battle system. I have managed to develop most of these systems by myself throughout these years and with help from others. Other than myself, there's a sprite artist involved, a background artist and music artist (all received payment).
I am aiming for a demo release this year, since it's an horror game, October would be fantastic!
Development is doing "relatively" well because like many of you, I don't have enough time to make a full-time commitment. I have responsabilities like a job, family, etc.
The most crucial aspect that needs to be urgently fixed is the ABS. Although it works somewhat fine, it feels very clunky, particularly collision detection. The game has been in development hell for this very same reason. Depending on the game's acceptance, I would like to publish this game on digital platforms, but I'm aiming for an initial and conservative demo release.
Right now, I'm using a private GitHub repository, so ideally it would be very helpful that the prospect knows how to push/pull latest changes. Although this is not necessary.
I am not expecting this task (and subsequent tasks) to be done for free. I am more than happy to discuss hourly rates/fixed rates per task. Ideally, I'm looking for a 2k3 veteran that can execute these systems flawlessly; 2k3 is capable of many things, including Trigonometry and many other things.
Feel free to contact me through this platform or via Twitter, @santi_bambam
Regards!
As many of you may know, I am developing a RPG Maker 2003 game, Echoes of the Mind.
Development is doing relatively well. EotM features custom hand-drawn maps, music, menus and an action battle system. I have managed to develop most of these systems by myself throughout these years and with help from others. Other than myself, there's a sprite artist involved, a background artist and music artist (all received payment).
I am aiming for a demo release this year, since it's an horror game, October would be fantastic!
Development is doing "relatively" well because like many of you, I don't have enough time to make a full-time commitment. I have responsabilities like a job, family, etc.
The most crucial aspect that needs to be urgently fixed is the ABS. Although it works somewhat fine, it feels very clunky, particularly collision detection. The game has been in development hell for this very same reason. Depending on the game's acceptance, I would like to publish this game on digital platforms, but I'm aiming for an initial and conservative demo release.
Right now, I'm using a private GitHub repository, so ideally it would be very helpful that the prospect knows how to push/pull latest changes. Although this is not necessary.
I am not expecting this task (and subsequent tasks) to be done for free. I am more than happy to discuss hourly rates/fixed rates per task. Ideally, I'm looking for a 2k3 veteran that can execute these systems flawlessly; 2k3 is capable of many things, including Trigonometry and many other things.
Feel free to contact me through this platform or via Twitter, @santi_bambam
Regards!
author=Avee
Could you show us what the ABS is like?
There's a demo specifically for the ABS in the download section. Demo
Even if it's a very old demo, the ABS is pretty much the same, with a minor updates I have done recently. I'll upload a video soon!
I tried the demo. The ABS isn't much different than my old one for Crystalis, and the clunkiness with hit detection is explained by this:
Kazesui wrote a tutorial on how to circumvent this problem.
This might not be the help you're looking for, but I would recommend that you follow this tutorial and make the changes to the ABS yourself.
https://rpgmaker.net/tutorials/859/
author=Kazesui
A lot of people complain in ABS games that the hit detection is awful, and the reason for this, is that once an event starts to move, it's coordinates is immediately set to the tile it's moving too, eventhough it might be a full 15 pixels away from standing on the middle of the tile.
Kazesui wrote a tutorial on how to circumvent this problem.
This might not be the help you're looking for, but I would recommend that you follow this tutorial and make the changes to the ABS yourself.
https://rpgmaker.net/tutorials/859/
author=Avee
I tried the demo. The ABS isn't much different than my old one for Crystalis, and the clunkiness with hit detection is explained by this:
author=Kazesui
A lot of people complain in ABS games that the hit detection is awful, and the reason for this, is that once an event starts to move, it's coordinates is immediately set to the tile it's moving too, eventhough it might be a full 15 pixels away from standing on the middle of the tile.
Kazesui wrote a tutorial on how to circumvent this problem.
This might not be the help you're looking for, but I would recommend that you follow this tutorial and make the changes to the ABS yourself.
https://rpgmaker.net/tutorials/859/
That's very helpful, thank you very much. If time allows me to do so I'll do it myself.
I don't have anything helpful to say but I needed to get out the fact that everytime I read this thread's title I can't help but think of

"Cmon just 3 more reps and we'll get those ABS fixed in no time"

"Cmon just 3 more reps and we'll get those ABS fixed in no time"
Pages:
1














