BLEACH THE 3RD PHANTOM

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I'm currently working on a Let's Play for "Bleach the 3rd Phantom" and find myself wanting to rail a bit about how broken healers are in the game. In most games healers aren't exactly your damage dealers, but in "Bleach the 3rd Phantom" it's pretty easy for characters like Rukia, Momo, Nemu, Hanataro, Orihime and Izuru to become your main fighting force. This is because healers gain 31 exp. points for every character they heal. And the target of this spell doesn't even have to recover any HP for this work. In fact, the healer can even cast their heal spells on themselves and still get points for it.

Add in the fact certain characters can heal up to 3 or 5 characters at a time and it becomes pretty easy to speed level your healers to level 99 if you have the patience for it. Add in how powerful kido is during the game's main story mode and your able to turn characters like Rukia and Momo into characters that can readily wipe away entire groups of enemies with a single spray of Sōkatsui.

And while Orihime's special skills are largely useless in my opinion considering they require a percentage of Orihime's health in order to cast instead of a set amount. You can use the points you gained for acquiring new skills to boosting her stat points. So you can basically jack up her evasion and attack stats from extremely low to pretty powerful if you spend them wisely.

Though, I suppose Bleach the 3rd Phantom isn't the only game where characters with healing skills can speed level.
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