[RMMV] GUARANTEE STATUS EFFECTS - REMOVE EFFECT OF LUCK

Posts

Pages: 1
I'm the kind of guy who likes his status effect skills to have guaranteed chance to hit.

But, as most of us know, the Luck stat has a hidden influence on the odds of status effects, so even if you set a status effect to have a 100% chance of working, there's going to be the occasional anomaly where it doesn't happen.

In VX Ace, I figured out how to dig into the base code to comment out that connection, but I have NO idea how to do that in RMMV.

Also, the game I'm making for the current Event absolutely requires guaranteed status effects for the combat system to work. (You apply weaknesses to enemies, then remove those weaknesses if you hit them)

How do I make this work? Is it as simple as tagging all my skills as "Certain hit", or is there some other way to do it?.

Many thanks in advance!
Does setting the state application chance to 1000% (max chance) not help much?
author=ten_blue_egyptians
Does setting the state application chance to 1000% (max chance) not help much?


Oh, MV goes up to 1000% now? :o

That would probably help a lot, sure. Especially for a short project like this. Thanks for the heads up.

But even so, ever since I watched someone play one of my games and saw a 100% status effect miss, causing him to claim BS had happened...I really, REALLY hate leaving any room for luck to mess things up.
Yeah, haven't tested it much myself, but it would be sucky if even at 1000% chance it could still fail applying a state. I'm sure 1000% should be enough I'd imagine.
Pages: 1