[RMVX ACE] MODDING WEATHER

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
OK I know that there's some way to change rain color... somehow... Can you do the same with snow? How does it work? Is it a simple graphic thing or am I gonna have to pester/bribe a coder?
Looks like if it's clear and yella, you've got code there, fella

The whole thing looks to be rendered in-engine under Spriteset_Weather

  #--------------------------------------------------------------------------

# * Create [Snow] Weather Bitmap
#--------------------------------------------------------------------------
def create_snow_bitmap
@snow_bitmap = Bitmap.new(6, 6)
@snow_bitmap.fill_rect(0, 1, 6, 4, particle_color2)
@snow_bitmap.fill_rect(1, 0, 4, 6, particle_color2)
@snow_bitmap.fill_rect(1, 2, 4, 2, particle_color1)
@snow_bitmap.fill_rect(2, 1, 2, 4, particle_color1)
end



#--------------------------------------------------------------------------
# * Get Maximum Number of Sprites
#--------------------------------------------------------------------------
def sprite_max
(@power * 10).to_i
end



#--------------------------------------------------------------------------
# * Create New Particle
#--------------------------------------------------------------------------
def create_new_particle(sprite)
sprite.x = rand(Graphics.width + 100) - 100 + @ox
sprite.y = rand(Graphics.height + 200) - 200 + @oy
sprite.opacity = 160 + rand(96)
end


These look to be a few snippets for snow specifically, but it looks like the whole module handles everything related to all the weather effects. I guess you could tinker around with it (or maybe bug a coder, yeah)
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Cool, thanks!
Pages: 1