SELECTING MULTIPLE KEY ITEMS?
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Hello, I've tried multiple key item tutorials but for some reason I can't get my key item to work. I want to set it up so you can select from a multitude of key items, but at this rate I can't even select one! I set it up so you can select either a potion or a teddy bear, and depending on which you choose a different switch will be triggered. I just can't figure out what I'm doing wrong! Here's some screen captures:
https://imgur.com/hl00lXR
https://imgur.com/RPtNyVe
Please and thank you!
https://imgur.com/hl00lXR
https://imgur.com/RPtNyVe
Please and thank you!
If the list for the Select Key Item event-command is empty, it might be because you don't have any Key Items in your inventory?
I don't know if this is for MV (does MV even have that event-command?) or Ace, but, I did a quick-test in Ace. I used a test-project, added a copy of the standard Potion, and make that copy a Key Item. With no inventory, the Select Key Item menu was empty, but, when I added a command so that I would have the Key Item version of Potion, it appeared on the list.
I don't know if this is for MV (does MV even have that event-command?) or Ace, but, I did a quick-test in Ace. I used a test-project, added a copy of the standard Potion, and make that copy a Key Item. With no inventory, the Select Key Item menu was empty, but, when I added a command so that I would have the Key Item version of Potion, it appeared on the list.
author=Marrend
If the list for the Select Key Item event-command is empty, it might be because you don't have any Key Items in your inventory?
I don't know if this is for MV (does MV even have that event-command?) or Ace, but, I did a quick-test in Ace. I used a test-project, added a copy of the standard Potion, and make that copy a Key Item. With no inventory, the Select Key Item menu was empty, but, when I added a command so that I would have the Key Item version of Potion, it appeared on the list.
Sorry, this is for Ace. That's just it though, I made Potion a key item in the second screenshot I posted. And I did add item +1 potion. So I'm not sure why this isn't working.
Hrm. If the player has a Potion that is a Key Item, it should show up when the event-command is called. Hell, in my test, I gave myself the test-item in the self-same event that used the Select Key Item event-command!
So, I'm not sure what the deal is either. Is it remotely possible some script that's in this project is somehow messing with either Key Items, or that particular event-command? That seems like a huge stretch, though. ;_;
So, I'm not sure what the deal is either. Is it remotely possible some script that's in this project is somehow messing with either Key Items, or that particular event-command? That seems like a huge stretch, though. ;_;
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