[RMMV] MAKING AN EVADE SKILL

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I'm currently working on a game where you unlock skills throughout the game.
I want to make an evade skill. I'm a noob in programming.
Does anyone have any advice?
Marrend
Guardian of the Description Thread
21806
Probably the easiest way to do that would be to have the skill apply a state which sets (or increases?) the EVA parameter for the turn it's used. I don't have MV in front of me, but, I think it would be on the "State" tab in the database where you can set an automatic removal of a given state between X and Y turns. With this state, you probably want to set them both to 1?
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