New account registration is temporarily disabled.

[RM2K3] CHANGING ACTOR BATTLER GRAPHIC FROM EVENTS?

Posts

Pages: 1
Is there a way to change the actor battlers in the game via events? I swear I have checked the entire menu and I don't seem to see anything in any of the event options. This seems like it should be a simple command, and i thought that it was in Tsukuru, but I could be mistaken.
If you mean adding/removing a party member so he/she shows up/disappears from battle, do that from the 1st page of the event commands, "Change Party Member".
Sorry, I meant changing the graphic not adding or removing actors
Marrend
Guardian of the Description Thread
21806
The event-command in VX Ace is "Change Actor Graphics", listed on the third page, under the "System Settings" subcategory. So, if it exists in 2K3, the term/placement is probably similar to that.

*Edit: I think it was in TsuK as "Change Hero Graphics"? Don't know about TsuK3, but, seems likely it would be there if it was in TsuK.
Being the bearer of bad news, I have to say it's not possible. I've experimented at length and haven't been able to make it happen. Theoretically, you should be able to call a Common Event in battle that could do all your Class finagling, but it won't actually change the battler.

The best I've been able to do is use a Condition to change the Idle graphic, equip a different weapon to change the standard Attack graphic, and replace all the Skills to change the Skill graphic(s).
But then everything else is the same so it wouldn't work for something like a werewolf or wardrobe change.
author=Dyhalto
Being the bearer of bad news, I have to say it's not possible. I've experimented at length and haven't been able to make it happen. Theoretically, you should be able to call a Common Event in battle that could do all your Class finagling, but it won't actually change the battler.

The best I've been able to do is use a Condition to change the Idle graphic, equip a different weapon to change the standard Attack graphic, and replace all the Skills to change the Skill graphic(s).
But then everything else is the same so it wouldn't work for something like a werewolf or wardrobe change.

well, poop.

I was hoping it was feasibly possible
Suck.

Seems like a major flaw in design, further pushing that this will probably be my last 2k3 project.. But thanks for the quick reply!
Maybe this calls for a brand new dynRPG plugin? ( ͡° ͜ʖ ͡°)
author=Dyhalto
Being the bearer of bad news, I have to say it's not possible. I've experimented at length and haven't been able to make it happen. Theoretically, you should be able to call a Common Event in battle that could do all your Class finagling, but it won't actually change the battler.

The best I've been able to do is use a Condition to change the Idle graphic, equip a different weapon to change the standard Attack graphic, and replace all the Skills to change the Skill graphic(s).
But then everything else is the same so it wouldn't work for something like a werewolf or wardrobe change.

This is not accurate. You can common event a class change (which changes your battler) or at least a character change just fine.

It's just absurdly hard. I made a Naruto-style sage change, subbing out a same-named different class hero (basically add-removing party member). This worked. Then I tried testing just a basic common event calling a simple common event where I changed the class (didn't work) or add-removed like before (also didn't work). The difference appeared to be that it was tied to a status or other persistent condition (trance status, then changed the character, and it looks like the common event is turned on by switch). So basically, to get it to work, you have to (1) replace the hero rather than simply changing class, (2) possibly tie it to a status, and (3) trigger it by switch events.

Or you can have the character change classes just before the battle.

So what you really need is for it to allow class changes inside of battle (sorta like PicsInBattle but for allowing certain common event stuff).
author=Dyhalto
Maybe this calls for a brand new dynRPG plugin? ( ͡° ͜ʖ ͡°)
For dynrpg? Already exist
Patch by Bugmenot: https://rpgmaker.net/forums/topics/15612/?post=549086#post549086
Plugin by PepsiOtaku:
link commands:https://rpgmaker.net/forums/topics/15612/?post=549361#post549361
link plugin: https://rpgmaker.net/forums/topics/15612/?post=550795#post550795
Aw, hell yeah! Thanks for linking that, kaine.
Good, but ideally just allowing Class Change in Battle would be better (because you probably want a werewolf-type stat change).
This is good, but I am using the licensed/official version
I also use the licensed edition. (Steam)

You could change it in an event, outside of battle.

Just make another class, and give that class a different Actor Battle Graphic.
Then in an event, choose "Change Actor Class". It's at the top on the fourth page of commands.

Otherwise, you might be able to make it work using the "call common event" in battle events, on the troops tab in the database. I'm not sure if this will work as I didn't use this to change my character's class/costume in my game. I did it through a normal event.
Pages: 1