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[RM2K3] SKILL DETECTION- IS IT A THING?

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Is there currently any functionality or eventing mechanic in 2k3 that allows you to detect if a specific skill was used in battle? I'm not talking about Switch skills, but a targeted battle skill. Say i use fire, and a switch could be activated, or it's stored in a variable?

Would this be a possibility in the future or are my dreams of lazily not making the switch to ANY of the new engines a foolish endeavor? Don't really answer that.
...Why I don't use the legit version of 2k3. The free version has DynRPG. These patches can do stuff like that. It's a bit of a learning curve though.

https://rpgmaker.net/engines/rt2k3/utilities/51/

But Skill Detection is kinda super-hard to do.
author=bulmabriefs144
...Why I don't use the legit version of 2k3. The free version has DynRPG. These patches can do stuff like that. It's a bit of a learning curve though.

https://rpgmaker.net/engines/rt2k3/utilities/51/

But Skill Detection is kinda super-hard to do.


But I want to be a law abiding citizen T-T

This is useful, but as it stands it might be more work to go back to Tsukuru than continuing the licensed version. Thanks for the heads up though, I may go back to this in the future.
im curious if vxa has this ability
author=zaeran
But I want to be a law abiding citizen T-T


That's laudable, and I encourage everyone using RT2K3 to purchase a license for the official English RM2K3 for legitimization even if you're not going to directly use it...but yeah, DynRPG makes life a lot easier if you're trying to do advanced stuff. Also, there's another plugin that does most of what the one bulma linked to does and more, like record which battler was targeted by the skill/item/whatever: https://rpgmaker.net/engines/rt2k3/utilities/157/
author=AubreyTheBard
author=zaeran
But I want to be a law abiding citizen T-T
That's laudable, and I encourage everyone using RT2K3 to purchase a license for the official English RM2K3 for legitimization even if you're not going to directly use it...but yeah, DynRPG makes life a lot easier if you're trying to do advanced stuff. Also, there's another plugin that does most of what the one bulma linked to does and more, like record which battler was targeted by the skill/item/whatever: https://rpgmaker.net/engines/rt2k3/utilities/157/


Tsukuru gets all of the love. I was more than happy to pay for the value of RPG Maker 2003 legally, but it has addled some of the potential for creation in a few of my projects (I say this as a person who also bought VXAce and MV, so I know that "you can do more" and "it's easier blah, blah, blah")

I'm just a tad disappointed that an engine that was out for over a decade hasn't caught up to its frankensteined release from years ago, where some people literally worked on in their garage and in their underwear.
Marrend
Guardian of the Description Thread
21806
I just want to say that the term "free version" in reference to TsuK3 is a technical misnomer. If one must refer to TsuK3 separately from 2K3 (outside of what I just did), then TsuK3 would tend to be a "pirated version" or "illegal version" of 2K3.
author=Marrend
I just want to say that the term "free version" in reference to TsuK3 is a technical misnomer. If one must refer to TsuK3 separately from 2K3 (outside of what I just did), then TsuK3 would tend to be a "pirated version" or "illegal version" of 2K3.


While I appreciate that clarification and confirm that I have at the very least inferred as much, it's kind of off topic and doesn't lend to the original question.
I think it can work if the skill has a different MP cost than the other skills, and use detection through variables by checking for MP spent in the battle eventing. So, if it would be the only skill that costs 7 MP, the event checks if 7 MP has been spent that turn, and then activates the switch.
author=Milennin
I think it can work if the skill has a different MP cost than the other skills, and use detection through variables by checking for MP spent in the battle eventing. So, if it would be the only skill that costs 7 MP, the event checks if 7 MP has been spent that turn, and then activates the switch.


This is pretty good food for thought, it has given me a few ideas. (though there are some clear cons.) Thanks alot!

Still looking for some other ideas btw
Marrend
Guardian of the Description Thread
21806
Feeble attempt to be more on-topic:

I seem to recall Final Fantasy - Endless Nova having a character who learns skills similar to a Blue Mage. Now, granted, that's a TsuK game, but, that might be a game to look into to see how that functioned. It probably uses a check to ensure that the Blue Mage is in the party, but, I assume there would have to be some kind of check for "if <skill that can be learned> was used".

I just don't recall how that check was applied off the top of my head. ;_;
author=Marrend
Feeble attempt to be more on-topic:

I seem to recall Final Fantasy - Endless Nova having a character who learns skills similar to a Blue Mage. Now, granted, that's a TsuK game, but, that might be a game to look into to see how that functioned. It probably uses a check to ensure that the Blue Mage is in the party, but, I assume there would have to be some kind of check for "if <skill that can be learned> was used".

I just don't recall how that check was applied off the top of my head. ;_;


Either way, this is a great reference, so it gives me a direction to look at! Thanks alot!
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