I'm making a HUD based on the player's decisions. If the player fails after 5 wrong decisions, it's a game over. Unfortunately, even though the HUD activates after I called the common event, when I do the wrong decisions, the HUD doesn't decrease. What's happening?
This is the common event
And this is when I try to call the script. The HUD appears, but it doesn't dicrease.
You'll need to call the HUD common event after the data (in this case the HP) updates. Alternatively, change the trigger to parallel process and it'll pick up changes every frame.