REALLY ODD PROBLEM IMPORTING BATTLE CHAR ANIMATIONS RM2K3
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I've made custom battle character animations for my game using GIMP and they've imported fine. I've made four so far.
But now, it suddenly says that it isn't 256 colour, which it is. My method for making them is to make them in the RGB setting and once I'm done, I change it in to 256 colour.
Does anybody know why it would start doing this all of a sudden?
But now, it suddenly says that it isn't 256 colour, which it is. My method for making them is to make them in the RGB setting and once I'm done, I change it in to 256 colour.
Does anybody know why it would start doing this all of a sudden?
Are you sure it's saved as png?
Make sure you check the image's actual bit depth in it's properties window to be sure it's 8-bit.
Make sure you check the image's actual bit depth in it's properties window to be sure it's 8-bit.
This is a specific problem with Gimp. The issue is that when you index something with too few colors, it indexes in some way that is not compatible rm2k3. What, another weird rm2k3 quirk?? We're all shocked.
I use Gimp myself and run into this issue a lot. The easiest way to solve it is to set the Mode back to RGB, make a second layer, fill it with a random color, plop a small paintbrush on it of a different color, index it, then make that layer invisible. Exporting while layers are invisible will only include the visible layers in the .png
Does that make sense? Just try not to add too many colors when you paintbrush your new layer, or you'll encounter color loss in your main image.
edit: here's an example of what I mean

I use Gimp myself and run into this issue a lot. The easiest way to solve it is to set the Mode back to RGB, make a second layer, fill it with a random color, plop a small paintbrush on it of a different color, index it, then make that layer invisible. Exporting while layers are invisible will only include the visible layers in the .png
Does that make sense? Just try not to add too many colors when you paintbrush your new layer, or you'll encounter color loss in your main image.
edit: here's an example of what I mean

Or similarly, if you have Photoshop downloaded, I've never had any problems with the MODE->Index Colors method for converting to Rm2k3. If you still can't get them to work, try uploading them here and I can help.
Problem solved. I loaded up one of my earlier ones and I copy and pasted the image over the top. Then saved it under a different file name. I just imported it and everything went fine.
If you're certain you have 256 colors or less, you can also use the following utility. It's a super quick and easy way to convert existing images into rm2k3 compatible images. I recommend that you make backups of everything before you use it, but other than that, it's really straight forward.
https://rpgmaker.net/engines/other/utilities/184/
https://rpgmaker.net/engines/other/utilities/184/
Thanks hedge1. I know that I mentioned that I'd fixed the problem but it popped up again. Thanks for pointing me to the program.
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