SWAP POSITIONS

Posts

Pages: 1
Domain concerned: easy events
Software used: Xp
I have finally created the perfect system to change positions with another event, whose trick was in teleporting the hero to the other event to change its appearance in this event and vice versa (change the appearance of the event in hero) I give the link of the system open to everybody
https://mega.nz/#!VJc0lDZY!LjV0ztEt-cbwTNvIJF8Aptd9J7hXwaFG0O1ssSPTr-4
But my problem is to use this system on another map, like when I teleport to another map I want that when I press a button I teleport to where I left the event in question for the last time, and vice versa, I always teleport with the support of the button or I left the other vent: wow
In short, for those who have Rpg Maker Xp, I leave the demo available 187 KB: D if someone wants to help me !!
So you want to make a saved teleport - where you teleport to one place but then can teleport back to where you were before?

I'm pretty sure you can just use variables for this.
One set to hero x
One set to hero y
One set to map ID

Then use Transfer player and pick those variables.
The system i want is resident evil zero Billy and Rebecca swap !!
It's not that easy, because i set those variables for the event in the first map, download the demo to understand !!
Marrend
Guardian of the Description Thread
21806
I don't know anything about Resident Evil Zero. However, if the idea is to press a button to swap characters, and those characters have different location data, storing that data into game-variables (as Liberty outlined) and using that data for a map-transfer, is probably the best way to do that.
SunflowerGames
The most beautiful user on RMN!
13323

Do you want to have multiple groups of party members that split up and can press button that swaps them?

This is possible. I have a system in Ace where I can set a location and teleport back to it with just one party group, but it should be possible to create it with 2 party groups as well.

You need a common event that runs parallel.
Pressing the button needs to:

First remember who is in the party
Second remember the location.
Transfer to the second party.
(Before starting this make sure you save variables for the initial locations.)

You will need to track the Map ID / X /Y of all party members at all times. This is your first common event.

When you press the button you need to store those changeable variables into new variables.

So each party will have a set map id / x /y that only changes when you press the button, but it will also have a map id / x /y that is always tracked.

If you have Ace it would be easier to show you a game file.


This mini puzzle for an event would be sort of how it would function,except it would need to have extra info for tracking the second party. In addition you could make this so it sets and transfers with just one button press. (Also, you can make this a common event, instead of what I did for this puzzle.)

https://rpgmaker.net/content/events/stupify/files/TeleportationPuzzle.zip

Pages: 1