[RMVX ACE] LOOKING FOR A TEAM FOR PSYCHOLOGICAL HORROR GAME!
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My name is Lila, and for the past two years I have been working on developing a concept which I believe would best come across as an RPG Maker game. I have many ideas, however to bring these ideas to life I will be needing a team, I cannot do such an ambitious project alone.
What is Dystopia?

(Dystopia works as a placeholder name for my project, as I'm not ready to reveal the full project just yet. Spoilers ahead.)
"Dystopia" is a psychological horror/fantasy game
What kind of help I'll be needing:
*A programer; or someone who can work with the RPG Maker Engine, who can take care of the mapping and the event processing. (In case the workload turns out to be too much for one person it would be ideal to find another one.)
*At least two artists, one for pixel art, and one for busts and game art in general.
For a Pixel Artist I'll need someone who can create all animated and still sprites, and who can work with the programer, as I'm looking to have Parallex Mapping in this game.

The second person will be in charge of all other illustrations throughout the game, and I'll be providing all concept art for the characters and settings. I'll need someone who is fine with and is capable of drawing semi-grotesque graphics, and still keep it cartoon-ish.

**I'll personally work alongside all team members. I am an artist, I'll be making illustrations and te sprites for all main characters, and writing dialogue and directions. My greatest need right now would be a programmer who can create the maps:

I'm definitely not the man for the job when it comes to mapping and event programming.
As of now there are no plans of looking for voice actors yet, this shall be the last step in the game; however anyone who is a musician, although it's not my highest priority, would be welcomed into the team with open arms.
This game will not be sold for profit, however shall the first game succeed I will be looking forward to making a second game for profit, so I'm looking for the right team to put all of this together.

Shall you be interested please let me know as soon as possible!
What is Dystopia?

(Dystopia works as a placeholder name for my project, as I'm not ready to reveal the full project just yet. Spoilers ahead.)
"Dystopia" is a psychological horror/fantasy game
that takes place in a small district in a futuristic world, starting in a school for the arts where only the best of the best are educated. You play as a student, who is the only recognized writer in the whole school. Regardless of your unique talent, your classmates just find you odd and take every chance to make your life a living hell, if home wasn't enough for that.
However, life takes a turn after you find a bear cub injured on the way to school. Once nurtured back to health, the bear transforms into a humanoid, doll-like creature, who says she can grant you a wish or two if you help her win The Game. What is The Game? Will you accept? Is this game really what you expected? Be careful of what you wish for. Trust no one.
However, life takes a turn after you find a bear cub injured on the way to school. Once nurtured back to health, the bear transforms into a humanoid, doll-like creature, who says she can grant you a wish or two if you help her win The Game. What is The Game? Will you accept? Is this game really what you expected? Be careful of what you wish for. Trust no one.
What kind of help I'll be needing:
*A programer; or someone who can work with the RPG Maker Engine, who can take care of the mapping and the event processing. (In case the workload turns out to be too much for one person it would be ideal to find another one.)
*At least two artists, one for pixel art, and one for busts and game art in general.
For a Pixel Artist I'll need someone who can create all animated and still sprites, and who can work with the programer, as I'm looking to have Parallex Mapping in this game.

The second person will be in charge of all other illustrations throughout the game, and I'll be providing all concept art for the characters and settings. I'll need someone who is fine with and is capable of drawing semi-grotesque graphics, and still keep it cartoon-ish.

**I'll personally work alongside all team members. I am an artist, I'll be making illustrations and te sprites for all main characters, and writing dialogue and directions. My greatest need right now would be a programmer who can create the maps:

I'm definitely not the man for the job when it comes to mapping and event programming.
As of now there are no plans of looking for voice actors yet, this shall be the last step in the game; however anyone who is a musician, although it's not my highest priority, would be welcomed into the team with open arms.
This game will not be sold for profit, however shall the first game succeed I will be looking forward to making a second game for profit, so I'm looking for the right team to put all of this together.

Shall you be interested please let me know as soon as possible!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So your role is to do literally nothing
Next please
Next please
There's one thing I want to emphasize.
You're saying, literally at the beginning of the post, that the project has become too ambitious for it's own good. There's nothing necessarily wrong with this. It can happen if it's your first game, or your tenth. However, have you considered scaling the project back? Or, better yet, make other games to build your skillset until you can tackle this idea? Or, even better, make other games to build your skillset while using the site to network? I mean, getting to know people, and what they are capable of, on a personal level, will probably go further than a request out of the blue like this.
author=https://rpgmaker.net/articles/1058/
That mentality that you have a bunch of ideas you want to see in a game but you have no skill at making games yourself, that if you have someone to help you, your game will shine? Drop that mentality.
You're saying, literally at the beginning of the post, that the project has become too ambitious for it's own good. There's nothing necessarily wrong with this. It can happen if it's your first game, or your tenth. However, have you considered scaling the project back? Or, better yet, make other games to build your skillset until you can tackle this idea? Or, even better, make other games to build your skillset while using the site to network? I mean, getting to know people, and what they are capable of, on a personal level, will probably go further than a request out of the blue like this.
It seems like you already demonstrate the skills to make a game? There are tons of people that aren't even good at art or programming but have made some of the most ambitious games (and even the best) on the site. Start small if you have to, but I find it confusing you're asking for a team that you're going to be 100% reliant on to make YOUR IDEAS a reality provided any one of the members doesn't jump ship.
It is not that I can't make the game, and specially not because it won't look good. For the past two years I have worked on this game and due to all that I tried to do alone at the same time got myself a little issue of Carpal Tunnel Syndrome, which sometimes paralyzed my whole arm due to the pain, which is weird considering I'm still a little kid, and this mostly happens in adults, so you can get an idea. I just need help to complete it. I cannot do tilesets anymore without not being able to write the next day, but I have been able to make illustrations and concept for maps, and get some things written down. It's ambitious, but only for a little kid alone. More people would just help me divide the workload and get things done faster.
I can almost 99% guarantee you that no one with any decent skills is going to join you in making a game if you haven't even developed one crappy game on this website. And even then the only person you can rely on is yourself. It's a tough world out there kid, it's time to grow up.
author=kory_toombs
I can almost 99% guarantee you that no one with any decent skills is going to join you in making a game if you haven't even developed one crappy game on this website. And even then the only person you can rely on is yourself. It's a tough world out there kid, it's time to grow up.
True. I was just looking to see if anyone was interested in joining in, that's all.
No guarantees anyone will help you but here a couple of tips to have a higher chance:
1. Post in the right subforum: https://rpgmaker.net/forums/job/
2. Emphasise what you can do and have done already, to persuade people to work with you you need to sell your ability - at the moment the comments on your own ability seem to be hidden away in the middle without any title or emphasis.
3. Write a better summary of the game - the text behind the hide tag has weak grammar and doesn't sound particularly compelling - the game idea may be great but you're not selling it at the moment.
1. Post in the right subforum: https://rpgmaker.net/forums/job/
2. Emphasise what you can do and have done already, to persuade people to work with you you need to sell your ability - at the moment the comments on your own ability seem to be hidden away in the middle without any title or emphasis.
3. Write a better summary of the game - the text behind the hide tag has weak grammar and doesn't sound particularly compelling - the game idea may be great but you're not selling it at the moment.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Carpal tunnel is not age related and can happen to anyone. Everyone please remember to take lots of breaks and do stretches so you do not fuck up your wrists.
This definitely sounds pretty interesting, and you've shown a lot more work than the average "asking for a team" thread (tho, to be fair, a lot of them are just a short paragraph and a list of all the people they need these days -_-). The fact that you've done two years of work so far sounds impressive as well.
But I would still be quite a bit hesitant to join a team for a long-running project that will call for maybe years of investment for a developer who hasn't completed any previous projects. I don't see any mention of your previous work.
If mapping and eventing aren't your strong-points, what do you consider your talents? What do you bring to the project aside from being the "idea guy?"
PS Sorry to hear about the Carpal Tunnel. That really sounds like it sucks ;_;
But I would still be quite a bit hesitant to join a team for a long-running project that will call for maybe years of investment for a developer who hasn't completed any previous projects. I don't see any mention of your previous work.
If mapping and eventing aren't your strong-points, what do you consider your talents? What do you bring to the project aside from being the "idea guy?"
PS Sorry to hear about the Carpal Tunnel. That really sounds like it sucks ;_;
I recommend making a game page and a demo for what you do have of the game. Let people experience what you have done and they might go "Hey, I liked this and I do want to see it finished, I'm happy to help out!"
ALso, moving to the right section.
ALso, moving to the right section.
Don't get too discouraged by the harsh replies so far- everyone here is just trying to help you out (well, hopefully).
I've been at this for more than 3 years, and I still haven't finished a whole game. However, each time I work on a project, I learn new skills, and get closer to finishing a game. Really, trial by fire is the only way to get better at game-making. Just remember that you can always post on the forums here whenever you get stuck or need some advice, and someone usually responds within a day or two.
Also, don't commit to an ambitious team project when you first start out- if you really like the concept, then you should wait to make it until you've gotten some other, crappy games out of your system.
Anyways, best of luck with your game-making!
I've been at this for more than 3 years, and I still haven't finished a whole game. However, each time I work on a project, I learn new skills, and get closer to finishing a game. Really, trial by fire is the only way to get better at game-making. Just remember that you can always post on the forums here whenever you get stuck or need some advice, and someone usually responds within a day or two.
Also, don't commit to an ambitious team project when you first start out- if you really like the concept, then you should wait to make it until you've gotten some other, crappy games out of your system.
Anyways, best of luck with your game-making!
I think it's safe to say this user already left and won't come back.
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