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MELODY'S ESCAPE

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So, as its name implies, this is a platformer rhythm game that apparently works on pretty much any track you load into it. It came out of Early Access roughly a year ago. Here are a few examples of what it can do:



This last one shows the process in more detail:


So, first, I obviously think this looks quite awesome. Second, this gave me an idea: what if we could try loading the RMN game music into it and upload the resulting runs on YouTube as an unconventional way of drawing attention to our resident musical talent?

EDIT: Apparently, it can do Auto-Play as well. It would probably be no fun to make or watch, though...unless it's RTP/Resource, where going through every track you've heard dozens of times before would likely get grating soon.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The idea of generating auto-runner platformer levels based on songs you put into it, which then have gameplay in perfect sync with the song, is really, really neat.

Unfortunately, the actual gameplay that results from the songs looks incredibly boring. I mean, it's not platforming at all. It's just playing DDR on a controller, with an animated running chick as decoration in the background. Also, although the game is matching the song's beat and has a good idea of when instruments cut in and out, the individual button inputs have nothing to do with the song.

For example, there's one point in Numb where there's a long sliding ramp in the level at the same time as the singer holds a long note, and it seems like maybe it's on purpose, and you get excited. But then later there are similar slides that don't correspond like that. So it seems like the timing of that first ramp was just pure chance that it worked out that way, and they picked this song for their trailer video because it did. Also I'm pretty sure there are no actual button inputs on that ramp; gameplay-wise, it's exactly the same as any other empty stretch. The character just does all that stuff automatically.

I'm vaguely impressed with some aspects of the technology, but the game looks awful.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Reminds me of audiosurf but with less eye candy.
I got Melody's Escape on the steam winter sale. I tend to enjoy rythm-based games. Or at least theoretically. Melody's Escape works best with music that has a clear beat, because it apparently has some kind of beat-based algorithm and sometimes that algorithm fails and it falls back to what seems to be "how loud the music is" (which also generally works okay)

So saying that I'm kinda also saying that using RMN Music Pack music or music that is created to be kind of a background thing. It doesn't necessarily work great for Melody's Escape.

I would say that Beat Hazard is still probably the best game that generates stuff from music (in my opinion anyway). Since it isn't necessarily rythm-based. But the music can give you the "flow" quite easily.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
author=Trihan
I'll just leave this here.

https://en.wikipedia.org/wiki/Vib-Ribbon

That was actually the first such game I've heard of, about two years ago. However, it was a PS exclusive then, and is still a PS exclusive now, and so it's basically irrelevant for my purposes.

author=Mirak
Reminds me of audiosurf but with less eye candy.

YMMV. I have seen some videos of that game too, but don't like the look of it as much, even though that's apparently a minority opinion.

author=LockeZ
snip

I get your points. To be fair, though, I just looked at the dates again, and Numb video was from 2015, when it was either still in EA, or barely left it. The 2017 build appears to function better, though it might just be a lucky selection again. Also, Numb wasn't the song in their trailer. This one was.

author=Shinan
I got Melody's Escape on the steam winter sale. I tend to enjoy rythm-based games. Or at least theoretically. Melody's Escape works best with music that has a clear beat, because it apparently has some kind of beat-based algorithm and sometimes that algorithm fails and it falls back to what seems to be "how loud the music is" (which also generally works okay)

So saying that I'm kinda also saying that using RMN Music Pack music or music that is created to be kind of a background thing. It doesn't necessarily work great for Melody's Escape.

I would say that Beat Hazard is still probably the best game that generates stuff from music (in my opinion anyway). Since it isn't necessarily rythm-based. But the music can give you the "flow" quite easily.

OK, interesting, thanks. Since you apparently own them both, can I just ask if either supports midi/ogg? If yes, that could allow for some interesting combinations from older RM games.
I'm pretty sure both support .ogg. I don't think either support midis.

Also Melody's Escape comes with a couple of tracks (that I rather like) that are "hand-made" levels. So if you ran those files through the algorithm you'd get a slightly different result than the in-game custom levels. I have to admit I wish there were more of these hand-made tracks.
author=Shinan
I'm pretty sure both support .ogg. I don't think either support midis.

Also Melody's Escape comes with a couple of tracks (that I rather like) that are "hand-made" levels. So if you ran those files through the algorithm you'd get a slightly different result than the in-game custom levels. I have to admit I wish there were more of these hand-made tracks.


OK, thanks, that's about what I needed to know. Guess there's not much left to do but start experimenting with this eventually.
This is so awesome! Music and motion are two ways to perceive this game like professional creation.
Hope you'll be successful!
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