IS HUMOR HARDER TO PULL OFF IN GAMES?
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I can think of countless games that attempt to have a sense of humor, yet I can only think of two or three games that actually manage to make me laugh. Is my sense of humor just incredibly dry, or are jokes inherently harder to pull off in video games? If the latter, why? I'm genuinely curious about this.
I find often that games try to be funny in the wrong way. Text-based games try to have humour based on vocal timing. There's also lots of "this is a reference hence it's funny".
I think generally it is just difficult to actually be funny. Of course there's also the issue of what people actually think is funny.
Now I think that with voice-acting and random quips things have improved slightly. (and will hopefully continue to improve) There's more possibility for timing based humour. There's still the issue where (I believe, I wouldn't actually know) people's voiced lines often are recorded separately. So there are rarely natural interactions between people. So when there is good funny. It's usually in a monologue.
However I played Oxenfree a couple of months ago and that dialogue system felt very natural and flowing and although I might not remember anything too funny in it, there were a couple of timing based jokey things that I thought landed a lot better than in so many previous attempts.
I wouldn't say there's any lack of comedy games though. Most of them are pretty terrible but they often have a chuckle-worthy joke or two. Absurd humour is pretty common as well. Often games themselves are pretty absurd so pointing it out is humourous.
The hardest thing I think. And one I don't think I've seen done is make humour through the game systems themselves. I think Goat Simulator tries something like that but as far as I know that game is just terrible. Basically a game that is an actual comedy game, where playing the game is what is comedic. I guess lots of buggy shite games can be seen this way but often that is just unintentional.
And on laughing that's also maybe troublesome in a game. You can't laugh so hard you fall out of your chair if you also are trying to actually play the game. There's nothing funny about a joke that is so funny that you have to replay the sequence because you died the first time. Literal Monty Python deadly joke sketch!
(oh that's another thing I didn't think of. Games often use repetition. So a joke will quickly grow stale in such an environment. Of course a game like Stanley Parable will play on that repetition theme to make jokes... There's loads of approaches)
I think generally it is just difficult to actually be funny. Of course there's also the issue of what people actually think is funny.
Now I think that with voice-acting and random quips things have improved slightly. (and will hopefully continue to improve) There's more possibility for timing based humour. There's still the issue where (I believe, I wouldn't actually know) people's voiced lines often are recorded separately. So there are rarely natural interactions between people. So when there is good funny. It's usually in a monologue.
However I played Oxenfree a couple of months ago and that dialogue system felt very natural and flowing and although I might not remember anything too funny in it, there were a couple of timing based jokey things that I thought landed a lot better than in so many previous attempts.
I wouldn't say there's any lack of comedy games though. Most of them are pretty terrible but they often have a chuckle-worthy joke or two. Absurd humour is pretty common as well. Often games themselves are pretty absurd so pointing it out is humourous.
The hardest thing I think. And one I don't think I've seen done is make humour through the game systems themselves. I think Goat Simulator tries something like that but as far as I know that game is just terrible. Basically a game that is an actual comedy game, where playing the game is what is comedic. I guess lots of buggy shite games can be seen this way but often that is just unintentional.
And on laughing that's also maybe troublesome in a game. You can't laugh so hard you fall out of your chair if you also are trying to actually play the game. There's nothing funny about a joke that is so funny that you have to replay the sequence because you died the first time. Literal Monty Python deadly joke sketch!
(oh that's another thing I didn't think of. Games often use repetition. So a joke will quickly grow stale in such an environment. Of course a game like Stanley Parable will play on that repetition theme to make jokes... There's loads of approaches)
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I don't think it's inherently more difficult in games, just games are a different medium that works in new ways, so they're not as able to rely on a preexisting structure the way standup or movie comedy are, and I expect most of the people working in games are coming from a background of working in computers, rather than focusing on comedy itself. It's still such a young medium that we don't have the talent pool or canon that other media have developed, so everyone has to invent and reinvent everything.
Also, I feel like games are probably about as funny, in aggregate, as anything else; we have a tendency to only remember stuff that's either really good, or really terrible, and thus the 95% of mediocre shit constantly floating around us falls out of our brains with the passage of time. (Hence all the music of our youth being great and all modern music being awful; we remember only the hits of our time and forget the endless stream of beige that actually poured from the speakers back then.)
Overall, video games are just too new as a genre to expect great... anything, really. We're still solidly in the "fucking around and seeing what this medium can manage" phase.
ETA: Off topic but Oxenfree's dialog system is fantastic, albeit with some annoying flaws. Highly recommend it for anyone interested in dialog in games.
Also, I feel like games are probably about as funny, in aggregate, as anything else; we have a tendency to only remember stuff that's either really good, or really terrible, and thus the 95% of mediocre shit constantly floating around us falls out of our brains with the passage of time. (Hence all the music of our youth being great and all modern music being awful; we remember only the hits of our time and forget the endless stream of beige that actually poured from the speakers back then.)
Overall, video games are just too new as a genre to expect great... anything, really. We're still solidly in the "fucking around and seeing what this medium can manage" phase.
ETA: Off topic but Oxenfree's dialog system is fantastic, albeit with some annoying flaws. Highly recommend it for anyone interested in dialog in games.
It's a difficult question to answer. The nuances of one's sense of humour are probably one of the biggest mysteries of humanity. What is "funny"? You can ask 100 people and you'll get 100 different answers.
I tend to lean towards the surreal or absurd when it comes to putting humour in my work. I like to poke fun at established conventions or lampshade tropes. One thing I really like doing is writing funny descriptions for items, like in Sidhe Quest I had the conceit that all your equipment started out as being made of cardboard, so there was a Cardboard Ring with the description "Don't propose to your partner with this, trust me."
At the end of the day, jokes are as hard to pull off in video games as they are congruent with the sense of humour of the player. And your mileage will wildly vary with that one.
I think it can be said that one of the most "safe" ways of doing humour in games is, as I said, making fun of all the things in games that we roll our eyes at when we see them but put up with for the sake of the medium. As Liv puts it "With my inexplicable healing powers and unrequited love for you, there's no obstacle we can't overcome!".
I tend to lean towards the surreal or absurd when it comes to putting humour in my work. I like to poke fun at established conventions or lampshade tropes. One thing I really like doing is writing funny descriptions for items, like in Sidhe Quest I had the conceit that all your equipment started out as being made of cardboard, so there was a Cardboard Ring with the description "Don't propose to your partner with this, trust me."
At the end of the day, jokes are as hard to pull off in video games as they are congruent with the sense of humour of the player. And your mileage will wildly vary with that one.
I think it can be said that one of the most "safe" ways of doing humour in games is, as I said, making fun of all the things in games that we roll our eyes at when we see them but put up with for the sake of the medium. As Liv puts it "With my inexplicable healing powers and unrequited love for you, there's no obstacle we can't overcome!".
author=Sooz
I don't think it's inherently more difficult in games, just games are a different medium that works in new ways, so they're not as able to rely on a preexisting structure the way standup or movie comedy are, and I expect most of the people working in games are coming from a background of working in computers, rather than focusing on comedy itself. It's still such a young medium that we don't have the talent pool or canon that other media have developed, so everyone has to invent and reinvent everything.
this is basically what i was gonna say. shinan's post is good too
you just gonna work with the medium and interactivity. the deaths in old Sierra games are hilarious because they put effort into making ways for you to visibly/audibly fail and then make fun of you for it. you had a hand in making it happen, and finding all the ways to die is actually part of the game.
also pom gets wifi made me laugh
author=Shinan
There's also lots of "this is a reference hence it's funny".
I think it's some unwritten law that you have to have a joke about Link smashing pots in your game.
But yeah, there's some pretty big arguments out there as to whether or not relying on references and meme humor are acceptable at this point, and I think that largely stems from so many games doing them poorly. I've always found references best used subtly, tucked away as little extras. But then you have games that put the references front and center, and then they feel cheap and feel like an aversion to writing original content.
But man if you're gonna do it, reference something other than Zelda. Seriously.
Honestly?
Being funny and witty with the observation to utilize it isn't a universal skill. Few people are funny. Even fewer nerds, which is a group that correlates with less sociability (a big part of humor) are funny.
I don't think its a limitation of the medium, I've played games that had be rolling, but it's because they were written by funny people. If you're not funny, as in, actual people don't find you funny, either get funny or don't bother.
Being funny and witty with the observation to utilize it isn't a universal skill. Few people are funny. Even fewer nerds, which is a group that correlates with less sociability (a big part of humor) are funny.
I don't think its a limitation of the medium, I've played games that had be rolling, but it's because they were written by funny people. If you're not funny, as in, actual people don't find you funny, either get funny or don't bother.
author=SgtMettool
I've always found references best used subtly, tucked away as little extras. But then you have games that put the references front and center, and then they feel cheap and feel like an aversion to writing original content.
Just gonna leave this here.

I don't think it's hard to be funny in games. I can think of quite a few games off the top of my head that have made me laugh, either "LOL!" laugh or like, chuckle to myself light-hearted-experience kind of thing. Earthbound and Undertale spring to mind instantly, but also the SMT series (and Persona for that matter) have lighter moments that can be really funny. Lisa was also pretty funny, when it wasn't soul-crushingly depressing. Also I feel like all the fringe-cannon Mario games are funny as well (Paper Mario, SMRPG, etc).
Maybe it's just a matter of taste but I think there's quite a few games that are funny.
Maybe it's just a matter of taste but I think there's quite a few games that are funny.
No, I think the people making those games that can't pull off humor just aren't funny. I actually managed to make people laugh out loud twice with my Winterruption game and I don't consider myself a truly humorous fellow, but I still am okay at telling jokes.
It's not games; it's the people making them.
It's not games; it's the people making them.
I think they are. I don't remember the last time I literally LOL'd while playing a game. A lot of the times, the humour comes over as either plain cringy, relying way too much on references (I sigh everytime I see a "it's dangerous to go alone, take this..." kind of joke), unoriginal fourth wall breaking, making fun of common tropes (this has become a trope in and of itself by now), or just fails to be funny in general. That might be rich coming from me, since my first 2 games suffered from some of those, lol.
I don't mind if a game throws a joke, or an attempt at one, at me once in a while, but I don't really play games to laugh. I don't like it when a game tries too hard to be funny. In fact, it makes it less funny for me when it does that.
Comedy is best, either when the joke feels natural for the situation, or if something ridiculous happens that you'd never have expected. In RPG Maker games, I like it when it involves actual sprite momvement or animation, rather than just a written joke.
I don't mind if a game throws a joke, or an attempt at one, at me once in a while, but I don't really play games to laugh. I don't like it when a game tries too hard to be funny. In fact, it makes it less funny for me when it does that.
Comedy is best, either when the joke feels natural for the situation, or if something ridiculous happens that you'd never have expected. In RPG Maker games, I like it when it involves actual sprite momvement or animation, rather than just a written joke.
No, it's just that humor is not usually the main focus of games, and not everyone has a sense of humor.
If you're asking about this, then you should really be playing games whose focus is on comedy (or at least one of its genres is comedy).
Either way, humor depends entirely on the writing, not the medium (games/books/TV shows etc.)
If you're asking about this, then you should really be playing games whose focus is on comedy (or at least one of its genres is comedy).
Either way, humor depends entirely on the writing, not the medium (games/books/TV shows etc.)
I replayed Hero Maker and I still loved it.
YEA RPG has also been beloved and there are the odd games here and there that were kool but not captivating.
Ranging from the hilarious opening from FROG to silly descriptions to silly happenings. *shrug*
I could dig up the names but I say it depends on what kind of genre you are looking at too and what kinda games as well as how long they are. Ain't nobody gonna do a really long one and is able to keep humor on-point and consistent (easily).
If you have full-length RPGs or similar, often there are a few things here and there added for a change of pace but most games aren't really aiming to be too funny with it despite there being "jokes". It's really just to have different flow and dynamic between the characters and other things. Maybe a smile or chuckle here and there too.
It can be hilarious sometimes (thank you, Tales of Symphonia 2), or save the game (first one hahaha.. not that it was particularily good comedy). Or be genius (hello Persona 4. yes you, tho you are all kinds of things). Or be great advertisement
Stuff like Rock of Ages I find hilarious, but it didn't make me laugh out loud all that often either (tho now I need to remember haha, I know Leonardo had me). The boulder selection alone AND the inclusion of a block boulder, as well as the ability to use said block boulder in the worst maps possible in multiplayer, was comedy gold in itself.
In short : they are out there. As with all comedy, a lot of them either suck or are not your cup of tea. But there's still good stuff. A lot of it.
YEA RPG has also been beloved and there are the odd games here and there that were kool but not captivating.
Ranging from the hilarious opening from FROG to silly descriptions to silly happenings. *shrug*
I could dig up the names but I say it depends on what kind of genre you are looking at too and what kinda games as well as how long they are. Ain't nobody gonna do a really long one and is able to keep humor on-point and consistent (easily).
If you have full-length RPGs or similar, often there are a few things here and there added for a change of pace but most games aren't really aiming to be too funny with it despite there being "jokes". It's really just to have different flow and dynamic between the characters and other things. Maybe a smile or chuckle here and there too.
It can be hilarious sometimes (thank you, Tales of Symphonia 2), or save the game (first one hahaha.. not that it was particularily good comedy). Or be genius (hello Persona 4. yes you, tho you are all kinds of things). Or be great advertisement
Stuff like Rock of Ages I find hilarious, but it didn't make me laugh out loud all that often either (tho now I need to remember haha, I know Leonardo had me). The boulder selection alone AND the inclusion of a block boulder, as well as the ability to use said block boulder in the worst maps possible in multiplayer, was comedy gold in itself.
In short : they are out there. As with all comedy, a lot of them either suck or are not your cup of tea. But there's still good stuff. A lot of it.
author=eplip
and not everyone has a sense of humor.
Sidebar: I think if you don't have a sense of humor, that's strange as hell. Like??? Did I misinterpret this?
author=Shinan
And on laughing that's also maybe troublesome in a game. You can't laugh so hard you fall out of your chair if you also are trying to actually play the game. There's nothing funny about a joke that is so funny that you have to replay the sequence because you died the first time. Literal Monty Python deadly joke sketch!
That makes sense to me. Unlike other media, in videogames you typically have a set purpose in mind that you're trying to achieve. Jokes, if not done well, could come off as more of a distraction from that purpose rather than an addition to the experience.
author=eplipswich
and not everyone has a sense of humor.
Unless you have some type of mental disorder you probably have a sense of humor.
author=eplipswich
If you're asking about this, then you should really be playing games whose focus is on comedy (or at least one of its genres is comedy).
I do, and I have. The only games I've played that have actually made made me laugh are the Portal series and the Fallen London series.
To those who wonder fundamentally if "can games be funny???", I mean, uh, yeah? Of course. The Grand Theft Auto series in particular has mastered both observational comedy and comedy that satirizes topical society. It's a legitimately funny ass series, point blank period. Madworld is also funny as fuck. Mass Effect, while not an inherently humorous game by genre, also had its moments ("Isaac Newton is the deadliest son of a bitch in space!"). Bioware as a developer is usually pretty good at chuckle-ly shit. So is Obsidian.
I think this is sort of silly?
One, like many people, I've laughed very hard many, many times before, to the point of crying and falling out of my chair. The aforementioned GTA has made me do that, but not only is it relatively rare for those to occur IN THE DEAD MIDDLE of heated gameplay, in the event that it does occur (for example, in GTA's hilarious radio stations while driving) I just...pause the game? And continue laughing. Most the funny scenes I've experienced in video games were usually pausable cutscenes or pausable text.
I don't think the 'hilariously funny joke in the dead middle of a difficult boss battle' is really a thing, nor should it be a thing for a developer or player to worry about. Pick your spots!
author=Shinan
And on laughing that's also maybe troublesome in a game. You can't laugh so hard you fall out of your chair if you also are trying to actually play the game. There's nothing funny about a joke that is so funny that you have to replay the sequence because you died the first time. Literal Monty Python deadly joke sketch!
I think this is sort of silly?
One, like many people, I've laughed very hard many, many times before, to the point of crying and falling out of my chair. The aforementioned GTA has made me do that, but not only is it relatively rare for those to occur IN THE DEAD MIDDLE of heated gameplay, in the event that it does occur (for example, in GTA's hilarious radio stations while driving) I just...pause the game? And continue laughing. Most the funny scenes I've experienced in video games were usually pausable cutscenes or pausable text.
I don't think the 'hilariously funny joke in the dead middle of a difficult boss battle' is really a thing, nor should it be a thing for a developer or player to worry about. Pick your spots!
author=Feldschlacht IV
To those who wonder fundamentally if "can games be funny???", I mean, uh, yeah? Of course. The Grand Theft Auto series in particular has mastered both observational comedy and comedy that satirizes topical society. It's a legitimately funny ass series, point blank period.
Yes, of course games can be funny. That's not really what I'm asking. As the title suggests, the topic is about if it's harder to have humor in games. I.E . would it be easier to incorporate almost any type of joke in something like an animation rather than in a videogame.
I know, that wasn't directed at you, the TC, it was just a sentiment thrown out there in the ether to whoever it applied to.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=pianotm
Everybody has a sense of humor. Not everybody has a good sense of humor.
I'd normally emptyquote this, but I also want to put in my oar on the topic of references:
There's nothing inherently wrong with references. The problem arises when the reference IS the joke, because 1) you're really stealing someone else's bit, b) usually the bit isn't even a bit, it's just "HEY GUYS THIS THING EXISTS AND I KNOW ABOUT IT! LOVE ME!", and iii) it only works if your audience knows the thing.*
Good reference humor works kind of like sneaking in adult jokes in kid movies: You want something that those in the know will appreciate, without giving those out of the loop any inkling that there's something up. (Or, in the very best case, have the reference be baked into a joke that works whether you pick up on it or not.)
That's extremely difficult, which is why one so rarely sees good reference humor.
*I tend to suspect this habit became as widespread among geeks as a sort of shibboleth, so they could identify who, in meatspace, was available to natter with about their choice in media. Not that reference humor hasn't been around previously, but geeks have taken it to a super annoying level.





















