SUGGESTIONS FOR A GAME WHERE (CHOICES HAVE CONSEQUENCES)

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Im looking for a game with many choices & where each choice has some sort of consequence no matter if its
~directly after the choice
~choices that effect plot
~possible deaths & money risk
(prefer a actual RPG) your top 3 choices
First of all, wrong forum.


Mass Effect and Dragon Age are the poster boys for the modern choice based RPG. The Witcher 3 is another good example. WRPGs in general are pretty strong here. In terms of JRPGs, the Suikoden series is a good example of this.
Tactics Ogre has a couple of choices that will change the course of your playthrough completely.
That's a fantastic example.
I quite like the Telltale Games that are basically nothing but choices (and sometimes consequences). (Game of Thrones apparently change quite a bit in the later episodes depending on your choices)

And then there are the classics. Fallout, Fallout and Fallout I guess.
Deltree
doesn't live here anymore
4556
Tactics Ogre (both the GBA one and the original or PSP remake) comes to mind immediately, since there are very large branching paths that change the entire track of the game - stages you play, who you fight, who you can recruit, and even your "title."

TellTale games threaten you with remembering choices, but that mostly amounts to immediate character responses and occasionally the absence of a character down the line. If that's more your speed, I definitely recommend both A Wolf Among Us and Tales from the Borderlands.
Devil Survivor if you have a DS/3DS.
Valkyrie Profile: Covenant of the Plume comes to mind, tho I'm not sure how many of the others in the series handle it.
Another couple of examples would be KOTOR I & II to an extent. Your choices lead you to the dark side or the light, and the story plays out differently as a result. Plus your choices affect how much money you can get.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Not an RPG, but if you have fond memories of Star Fox 64, you should play Star Fox Command for the Nintendo DS. It takes the nonlinear story of Star Fox 64 to the next level, with dozens of different paths and endings based on the choices you make. And the gameplay consists entirely of flying around in Arwings shooting at enemy ships, with zero on-foot levels and zero levels in other vehicles. Stylus controls are weird though; you might not enjoy it very much on an emulator.

As for RPGs, I'm going to suggest SaGa Frontier, Romancing SaGa: Minstrel Song, and Legend of Mana. All of these games are made by the same designer and he has a very interesting method of creating a non-linear open-world game that changes depending on what you do. Unlike Bioware RPGs, the ways that your actions affect the game aren't, like, 'you killed this character instead of that one, so the one you left alive will help you on the next mission.' Instead they're more like, 'you went to this area first instead of that one, so these missions and characters are available in your game and an entire set of other missions and characters will never show up.' Or 'you spent too much time doing too many other things since starting this mission, so it was completed by an NPC while you were gone, and isn't available to you any more.' (SaGa Frontier 2 has similar gameplay, but doesn't meet your criteria. It mostly just lets you choose what order to do things in. Play the first one instead.)
Hexatona
JESEUS MIMLLION SPOLERS
3702
Ah, Legend of mana - I remember, my first playthrough I had a minigame show up very quickly in the first town, and also some new scenes played in the first dungeon because of how I just happened to place things that time. Foreshadowed a lot of Pearl stuff and the Jumi stuff as well. Never seen that cutscene again.

Another funny thing, the first game I followed all three main plot threads to their completion so I had three Mana trees sitting up there at the end!

It is also definitely a game you want to play a lot all at once because it's very easy to forget what has happened to an NPC and it might be relevant.
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