[RMVX ACE] ON TOUCH ENCOUNTERS ROUTE
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I wanted to ask something since it will probably help me in my future games: How should I configure my routes for on touch encounters events?
Maybe you want to make a switch first that lets you save the party (average) level, so that can modify the behavior.
Generally, it works to make them run around at random, being halted by invisible events that only block their path. When your party level is high enough, those monsters should try to get away from you to save the trouble of them getting in the way. Other monster groups could actively chase the party.
Generally, it works to make them run around at random, being halted by invisible events that only block their path. When your party level is high enough, those monsters should try to get away from you to save the trouble of them getting in the way. Other monster groups could actively chase the party.
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