I'M A TOTAL NERVOUS WRECK AND I NEED EMOTIONAL SUPPORT.
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A while back I went on hiatus from making my first game do to family drama and then I got sick so its been a while since I've done anything. I want to get back to making my game but my creative process is completely blocked and I can't conjure up more to my story or think up good map designs. I'm getting really upset about it as I have a lot riding on doing this but I've learned I prefer designing ideas than actually putting them to work manually. I have many great ideas for videogames but they'll never see the light of day if I can't even finish this simple little one I've started on.
Start with small projects and demos then. Also, be sure to take a couple DEEP breathes when you feel overloaded.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Don't feel like you have to finish the project, I suppose. Start something new, that's a lot shorter and simpler. If you can't come up with good story ideas or map designs, make something that's nothing but chains of battles, with shops you choose from a menu.
Alternately, if some part of the original game is causing you anxiety trying to plan it out or make it high enough quality, then just cut it.
Alternately, if some part of the original game is causing you anxiety trying to plan it out or make it high enough quality, then just cut it.
Yeah, exactly. You need to have fun with it, so it should be something that's not too stressful and something you'll enjoy making. Also the deep breaths advice is good, too ^_^
I'm curious about what you mean by "I have a lot riding on doing this." Is it more than just for fun?
As for the "easy to design it, hard to make it" problem, it takes practice and discipline to get where you can sit down and do nothing but game-making for an extended period of time for most people. Try to set goals and rewards. Like "If I do two hours of work here, I can play this video game for a short while" or something similar.
I'm curious about what you mean by "I have a lot riding on doing this." Is it more than just for fun?
As for the "easy to design it, hard to make it" problem, it takes practice and discipline to get where you can sit down and do nothing but game-making for an extended period of time for most people. Try to set goals and rewards. Like "If I do two hours of work here, I can play this video game for a short while" or something similar.
author=unity
Yeah, exactly. You need to have fun with it, so it should be something that's not too stressful and something you'll enjoy making. Also the deep breaths advice is good, too ^_^
I'm curious about what you mean by "I have a lot riding on doing this." Is it more than just for fun?
As for the "easy to design it, hard to make it" problem, it takes practice and discipline to get where you can sit down and do nothing but game-making for an extended period of time for most people. Try to set goals and rewards. Like "If I do two hours of work here, I can play this video game for a short while" or something similar.
What I meant was I want to make this game impressive because I want to make a good impression of myself so I can start a team and get onto my more serious ideas. I want to make a career in gaming and atm I live under my aunt with no job and almost got kicked out of the house a while back. Soon I plan to get a real job but until then this is a good time to work on game making.
author=Mr_TagoMagoauthor=unityWhat I meant was I want to make this game impressive because I want to make a good impression of myself so I can start a team and get onto my more serious ideas. I want to make a career in gaming and atm I live under my aunt with no job and almost got kicked out of the house a while back. Soon I plan to get a real job but until then this is a good time to work on game making.
Yeah, exactly. You need to have fun with it, so it should be something that's not too stressful and something you'll enjoy making. Also the deep breaths advice is good, too ^_^
I'm curious about what you mean by "I have a lot riding on doing this." Is it more than just for fun?
As for the "easy to design it, hard to make it" problem, it takes practice and discipline to get where you can sit down and do nothing but game-making for an extended period of time for most people. Try to set goals and rewards. Like "If I do two hours of work here, I can play this video game for a short while" or something similar.
I don't know what the ratio of people going from making RPG Maker games to eventually being able to make money off of them (much less enough to live off of) or breaking in to mainstream game development is, but I figure the percentile has got to be pretty low.
Instead of stressing out about it, you should make something because you want to, because you're passionate about it. If your situation is dire, taking steps to get in a more stable living situation should be a much higher priority than game making (as much as I hate to put anything above game making XD)
Having asked for emotional support before (and actually getting it), I feel like I need to throw in some emotional support! Or some kind of support!
It's true that we have no idea what you're capable of, and I can't fault you for wanting to make a really good first impression with your game. However, putting so much stock into that first game is probably going to cause issues onto itself. Such as taking feedback too personally. I'm guilty of taking feedback too personally on occasion, and it always hurts like hell when it happens. The real trick is to separate "yourself" from "your game". It can be hard, since you're the one working on the game. But the feedback is about "your game", not "you". If that makes any sense.
It's true that we have no idea what you're capable of, and I can't fault you for wanting to make a really good first impression with your game. However, putting so much stock into that first game is probably going to cause issues onto itself. Such as taking feedback too personally. I'm guilty of taking feedback too personally on occasion, and it always hurts like hell when it happens. The real trick is to separate "yourself" from "your game". It can be hard, since you're the one working on the game. But the feedback is about "your game", not "you". If that makes any sense.
Can only second this!
You are not all about your game.
I know it's been a while since you last worked on it, which makes you wondering whether you can still do it, and you are in rut and it just doesn't fall into your hands easily, either - and then it becomes this huge problem, since you "can't even finish this little game" ..
There are two things - first : just do something. Go start that engine up and go for something. Anything. Either just add something to your game or make a puny little demo, whatever - just something simple to prove to yourself that you still have it in you.
Second: It's a common problem to prefer the ideas to the actual hard work .. but hard work can give you satisfaction no half-baken idea could ever bring. Such is the nature of work.
There seems to be a lot going on for you, so do not take it out on yourself, alright? A black will not stay with you, either.
If you have to let some steam out feel free to write me up.
You can do it!
You are not all about your game.
I know it's been a while since you last worked on it, which makes you wondering whether you can still do it, and you are in rut and it just doesn't fall into your hands easily, either - and then it becomes this huge problem, since you "can't even finish this little game" ..
There are two things - first : just do something. Go start that engine up and go for something. Anything. Either just add something to your game or make a puny little demo, whatever - just something simple to prove to yourself that you still have it in you.
Second: It's a common problem to prefer the ideas to the actual hard work .. but hard work can give you satisfaction no half-baken idea could ever bring. Such is the nature of work.
There seems to be a lot going on for you, so do not take it out on yourself, alright? A black will not stay with you, either.
If you have to let some steam out feel free to write me up.
You can do it!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Extra Credits is a goldmine when it comes to anything game design, but here's a couple on the starting out/not getting overwhelmed side of things.
start slow. why dont you just make one project. even if it takes a long time. even if you only do it once in a while keep it open. go bit by bit. im the type of person myself that sometimes gets excited about something then lose interest but then come back later......take your time. maybe keep playing other user made rpgs and look at them and maybe you might be inspired ....at the very least just keep in touch with the forums and such and it make spark some creativity. the fun thing is there really is no "wrong way" to use the tools make it what you want and dont feel so pressured.
let it come when it comes.
let it come when it comes.
author=Mr_TagoMago
A while back I went on hiatus from making my first game do to family drama and then I got sick so its been a while since I've done anything. I want to get back to making my game but my creative process is completely blocked and I can't conjure up more to my story or think up good map designs. I'm getting really upset about it as I have a lot riding on doing this but I've learned I prefer designing ideas than actually putting them to work manually. I have many great ideas for videogames but they'll never see the light of day if I can't even finish this simple little one I've started on.
I've been there more times than you can shake a stick at. Trust me when I say that more often than not, the key to solving those blocks is not only a good night's rest, but a STEADY sleep/wake cycle.
Also take this in mind: the creative process is 10% inspiration and 90% perspiration.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You need to level up more before you can finish an impressive game. Grind experience points by making tiny shitty games.
author=LockeZ
You need to level up more before you can finish an impressive game. Grind experience points by making tiny shitty games.
Pretty much. Maybe you're first game will be amazing but probably not. I woudln't put so much pressure on yourself. Otherwise you'll get anxious about making it and it will never get done. Jus do it!
Also I recommend checking out the Extra Credit series that Corfasius linked.
Keep in mind, if it was that easy everybody would be doing it. Some have been working to make a good impressionable game for year and trying to break into commercial development, and still haven't figured out the formula.
author=ArtBaneauthor=LockeZPretty much. Maybe you're first game will be amazing but probably not. I woudln't put so much pressure on yourself. Otherwise you'll get anxious about making it and it will never get done. Jus do it!
You need to level up more before you can finish an impressive game. Grind experience points by making tiny shitty games.
Also I recommend checking out the Extra Credit series that Corfasius linked.
Yeah those videos did make me feel a lot better lol.
When gammak had me blue, I just start mapping without a plan, and then before you know it, I made a shitty game. Just have fun with it. :)
I've been working on my game since 2001.
That's 14 years I've been working on a game I haven't finished yet.
Whenever you get sad or feel like you can't do it, just remember:
You are not me.
That should make you feel better.
That's 14 years I've been working on a game I haven't finished yet.
Whenever you get sad or feel like you can't do it, just remember:
You are not me.
That should make you feel better.
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