COMMERCIAL OR NOT COMMERCIAL?
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Having read the terms and conditions before I added my game OMNIS, I added the commercial tag to avoid violating any rules.
But I've since begun to doubt whether OMNIS requires the commercial tag.
It's in demo phase at the minute, which is obviously free, and I'm wondering if people might be discouraged from trying it because of the commercial tag (i.e. does anyone worry that the commercial tag implies the game is pay to play?)
If anyone can clarify the conditions under which a game requires the commercial tag, I'd be grateful :)
Thanks, El
If your game profile is for a game you're selling for money then it needs the commercial tag. Any download on RMN must be free to play, such as a free demo for a commercial game. See the submission rules:
Submission Rules: Commercial Games
A commercial game is a game that you intend to sell, whole or in part, to a prospective player so that they may play the full game. This includes games which have a microtransaction marketplace or uses a subscription based service to allow play or implements in-game real-world advertisements.
If you intend to sell your game commercially, you must flag the game as a Commercial game in the gameprofile. Soliciting donations for your work is also acceptable (including the use of and advertisement of your Kickstarter or other fundraising campaign). Your commercial gameprofile is eligible to be up on RMN during the development and after the release of your game. Your gameprofile must be clearly labeled and identifiable as a commercial game.
RMN does not have the staffing, resources, site tools and infrastructure, legal expertise, nor server reliability to support the hosting commercial game ventures. Hence, hosting your commercial game download here is not allowed. Commercial transactions and sales here (a marketplace, selling the game, shopping carts, financial transactions) are not supported. You can host a commercial gameprofile here, but you cannot sell your game through RMN's portal. You must host and sell your commercial game download on your own or other third-party website. Again, any playable game you submit directly to RMN must be free to play.
RMN is not liable nor responsible for any perceived lost sales of your game.
RMN reserves the right to deny any game that appears to be a blatant cashgrab, at RMN's staff's discretion.
This is where I got confused, see - I will be selling it, but not until late 2016. Nothing currently exists anywhere related to my game that is for sale. Does it still require the tag?
author=Elder71
This is where I got confused, see - I will be selling it, but not until late 2016. Nothing currently exists anywhere related to my game that is for sale. Does it still require the tag?
It will at that time, when you eventually begin to accept currency for it.
It is probably prudent to add the tag sooner, to properly manage player expectations.
author=LouisCyphreauthor=Elder71It will at that time, when you eventually begin to accept currency for it.
This is where I got confused, see - I will be selling it, but not until late 2016. Nothing currently exists anywhere related to my game that is for sale. Does it still require the tag?
It is probably prudent to add the tag sooner, to properly manage player expectations.
I hadn't thought about it that way. Thank you for the advice, I'll leave it as is.
You intend to sell it, the timeframe is irrelevant. Developing a commercial game still requires the commercial tag.
author=GreatRedSpirit
You intend to sell it, the timeframe is irrelevant. Developing a commercial game still requires the commercial tag.
What about a game that might go commercial later on, or not, depending on how things go during the development cycle? Different case, right?
author=Max McGee
What about a game that might go commercial later on, or not, depending on how things go during the development cycle? Different case, right?
Probably tag it as commercial to start with (since there's intent to go commercial with it) and remove the tag if/when going commercial is no longer a goal?
I believe that if you're uncertain that the more restrictive tag should apply: It's better to let your audience know that you are going to loosen the restrictions on playing your game than tightening them when a decision is made. It's not really an enforceable position though, we can't read your minds and lots can happen in the game development cycle that can change the end product: Sudden expenses, loss of job, or simply deciding that you want to go after a different market can cause a once free game to go commercial and try to make money off of your product. The best we can do is if the developers announce their intentions or a completed game is available and can be checked.
The more important thing though is to keep your audience in mind and communicate clearly with them:
The more important thing though is to keep your audience in mind and communicate clearly with them:
author=LouisCyphre
It is probably prudent to add the tag sooner, to properly manage player expectations.
Some games have started as free and then the dev changed their mind later on. In those rare cases not much you can do. But the earlier you decide the better since your fans and potential customers will develop expectations based on what they see. If they are led to believe it is free but then find out later there is a cost you could lose more than had you been upfront to begin with.
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