[RMXP] EVENT-BASED BATTLE SYSTEM
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Hey guys I'm trying to make an event based battle system complete with a lives system and health system (it's a psuedo-platformer with simple battles).
I have it working 95%, but you can't kill the enemies. You can die, and you can deal damage (I think, there's no way to tell right now). When you die you are restarted at the checkpoint.
Talk to Frosty the Snowman to activate all the stuff that needs to be activated. You can give yourself more lives or health or items by pressing F9, in case you didn't know.
There's probably something really simple I'm missing in order to defeat the enemy. I just can't figure it out.
Ignore all the strange things about the game, it's a comedy xD whoever helps gets credit for sure.
https://drive.google.com/file/d/0B77UvLcfBgtbZ0Q0YW04bmRWOEE/view?usp=sharing
I have it working 95%, but you can't kill the enemies. You can die, and you can deal damage (I think, there's no way to tell right now). When you die you are restarted at the checkpoint.
Talk to Frosty the Snowman to activate all the stuff that needs to be activated. You can give yourself more lives or health or items by pressing F9, in case you didn't know.
There's probably something really simple I'm missing in order to defeat the enemy. I just can't figure it out.
Ignore all the strange things about the game, it's a comedy xD whoever helps gets credit for sure.
https://drive.google.com/file/d/0B77UvLcfBgtbZ0Q0YW04bmRWOEE/view?usp=sharing
Hey! It took me a bit but I found the culprit: The order of event commands in the main BATTLE PROCESSING common event was simply wrong, so the check for whether enemies have no health left was never executed. Here's a screenshot of how to fix it:
There is also a bug present which sometimes ends the battle if an enemy misses. You should look into that, too.
I will however say that, in its current state, the battle system is not very interesting and a bit too random. I hope you can manage to make it more fun as you develop it. Good luck!
There is also a bug present which sometimes ends the battle if an enemy misses. You should look into that, too.
I will however say that, in its current state, the battle system is not very interesting and a bit too random. I hope you can manage to make it more fun as you develop it. Good luck!
Yeah, I do have plans to spice it up with animations and such. I just wanted to get the basics down before anything else. Plus, the enemies are going to have a smaller amount of health, as battling isn't really the main part of the game. That will make battles go by much faster.
I haven't found that bug yet through my testing, but I'll look into it, definitely.
And thank you for checking that out! I'll test it as soon as I can!
I haven't found that bug yet through my testing, but I'll look into it, definitely.
And thank you for checking that out! I'll test it as soon as I can!
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