[RMVX ACE] UNLOCKABLE SHOP ITEMS

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I'm kinda clueless when it comes to scripting, I have absolutely no idea of how'd this work @-@
But the Unlockable Shop Items is amazing and incredible, except for one thing in particular... Once an item has been unlocked, it is unlocked on every. single. shop! ;_;
It's kinda bad when you want a shop to sell only herbs and it has the DemonFang blade +666 and the HolySlayer Edge +4444 on sale together with Peach Flowers and Mint Herb xD

Not to mention that I want these to be hard to access.

So, what I'm requesting is some added functionality to this script, as follows:

(only the first one is really important for me, and it seems to be the simplest to implement.)

- Tagging items as unlockable, but having to put them up on the shop inventory for them to appear. So not all shops will sell that "Yggdrasil Tonic", only the ones that have it in their inventory -- IF you sold enough of the base item!

- Items sold stored per shop, and not per game. Maybe you're able to have a shop have an ID, so for example if you sell 3 potions to Liz, whose ID is 5, all salesmen with the ID 5 will be able to sell whatever items 3 potions unlock.

- Shop sessions - Have item inventory reset upon leaving the shop. This neutralizes the previous feature, as the data wouldn't be stored. XD

- Buy limit - selling 3 potions makes a single hi-potion. No more than that.

- Record what items are available for sale and where, so if you sold 3 potions to liz and she can sell you a Hi-Potion, she'll still have it upon leaving the shop, but only her.

Um... I don't like making requests very much >.<
I feel bad on doing so. But I think this will help us a lot! >------<
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
As the writer of the script, I feel somewhat duty-bound to add this for you...let me see what I can do when I get some time next week.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Just a quick update on this request: I now have shops with IDs and shopkeeper-specific inventories unique to them. I've implemented limited quantities but still need to code in the buying limits for them. You have to specify all possible items for a given shop, but they'll only be able to sell items with the item requirement notetags if you've sold the requisite number of prerequisite items. Once I'm done you'll also be able to specify items that a shop only sells a certain number of to begin with regardless of the requirements for unlocking it, so you could if you wanted have a particular item in every shop but only 5 are available for the whole game.
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