[RMVX ACE] ATB BATTLE SYSTEM SCRIPTS?

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I've plenty of ideas that rely on a Active Turn Battle script, but with the basic RPG Maker battle view, the first-person one, instead of sideview battlers.

I used Fomar's ATB script back when I made Antagonist, but a lot of problems cropped up when paired with other scripts, such as Yanfly's Skill Counterattacks and Yami's Charge Skill because the concept of number of turns became blurred.

Are there any other ATB scripts I can try out?
Max McGee
with sorrow down past the fence
9159
Sorry bro, I was gonna recommend Fomar's. It's been working ok for me, I agree that it has conflicts with some other scripts, but I've been solving that on a case by case basis (sometimes by just not using those other scripts, which I can live with).

I'm sure there's another one, though (although not so sure there's another one not tied to a sideview system i.e. tankentai).
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT02.html

http://ccwinter.blog.fc2.com/blog-entry-89.html

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/

https://github.com/suppayami/rmvxa-collection/tree/master/old-ace-scripts

Moghunter has a pretty robust ATB from what I can tell. You'll have to do some editing to clear away his garish GUIs and positioning, but nonetheless, it's there.

And then there's C Winter's ATB. Never used it, so I can't tell how compatible it is with things. Plus it's japanese, so that might be another hurdle to use. Worth checking at the very least.

Victor has an ATB too, but it requires a base module which might clash even more with the plethora of other things that you may be using.

And Yami has an one, but I don't think it's still supported. Plus is requires YF's battle engine, which may or may not be a problem.

Pick your poison.
Yami doesn't update it himself but CATB is constantly being improved by DoubleX who is also in this site. Luna engine is also supported in it.
author=Skie Fortress
Moghunter has a pretty robust ATB from what I can tell. You'll have to do some editing to clear away his garish GUIs and positioning, but nonetheless, it's there.


I'll throw in a recommendation for Moghunter's ABS. Lots of potential, though it's best if you know some minimal scripting so that you can disable the effects you don't need.
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